WarTech: Senko No Ronde
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WarTech: Senko No Ronde | |
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Senko No Ronde X - Japanese cover art |
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Developer(s) | G.rev |
Publisher(s) | SEGA (Arcade) G.Rev (Xbox 360) |
Platform(s) | Arcade, Xbox 360 |
Release date | Arcade: 2005-04-26 |
Genre(s) | Fighting shooter |
Mode(s) | Single player, 2 player Versus |
Input methods | 8-way Joystick, 5-7 Buttons |
Cabinet | Upright |
Arcade system | Sega NAOMI |
Display | Raster (Horizontal) |
WarTech: Senko no Ronde (旋光の輪舞 Rev. X Senkō no Ronde Rev. X?) is an Xbox 360 video game, a port of the arcade fighter/shooter hybrid developed by G.rev for the Sega Naomi board.
Two revisions have been released in the arcades. A home port was released in Japan on July 27th 2006 for the Xbox 360 with enhanced graphics, a more concise story for each character, and network play. The American localization was released on May 24th 2007 for the Xbox 360 from Ubisoft.
Contents |
[edit] Story
Due to a past catastrophe on Earth, humanity was forced to live amongst the stars for several centuries, resulting in the creation of the S.D. calendar and the birth of the Aria Federation, an empire whose influence extends from Earth to Saturn. In S.D. 1478, an embassy located within the empire's capital on Earth's moon was seized by terrorists, and forces deployed by Aria's Special Space Service ended in disaster as the terrorists triggered a self-detonation device, killing themselves and several civilians in the process.
The actual game begins six years after this event, with the player assuming the role of one of eight characters who will become involved in a mastermind's scheme to take control of the Aria Federation's superweapon and use it for his own purposes.
[edit] Gameplay
Two players fight each other from top-down and isometric perspectives using giant robots called Rounders. The game can be described as a fighter/shooter mashup, with elements of 2D fighters mixed with modern top-down shooters. A more accurate description would be "a 2D version of Virtual On" mixed with shmup boss encounters and modern danmaku patterns.
The game also incorporates elements from Toward the Terra.
[edit] Reception
Although the game received some good reviews, many complained that while the game was enjoyable, its lack of length or substantial content, coupled with its full price tag, made it not worth the admission price. Since its release, Senko No Rondo quickly dropped to a sixth of its original price.
Xbox 360 reviews:
- GameBrink - 88%
- Eurogamer - 80%
- 1UP - 50%
- Game Almighty - 36%
- GameSpot - 52%
(average of scores above: 61%)
[edit] Revisions
[edit] NEW Ver.
This version added following:
- Ernula can be played without codes.
- Customizable dash controls.
- Extra 20 second is added in final round if the the game is tied.
- Both player can use same cartridge type when choosing same character.
[edit] Rev. X
It is the XBox 360 version of the game. This version added following:
- Voices in attract mode.
- 6-button control scheme.
- New endings.
- Separate Score Attack mode.
- Selectable stage in VS mode.
[edit] SP
It is the arcade port of the XBOX 360 game (Rev. X). This version added following:
- 5-button control scheme in final game.
- Novice mode.
[edit] XBOX Live Marketplace contents
In the Japanese version, A Cartridge costumes from the SP arcade game are sold for 100 Microsoft Points each. B Cartridge costumes previously seen from the drama CD in the limited edition of the game is also available.
[edit] Rev. X updates
1st patch rebalances the characters so they played like the arcade counterpart.
2nd patch improved network support. In player select screen, opponent is no longer shown. Added random select option in character select screen. New songs can be heard when selecting a stage.
Ver 2.01 rebalanced characters, and improved network support.
[edit] Sources
[edit] External links
- G.Rev official web site (In Japanese): Arcade XBOX
- Cyberfront Korea page
- Sega page
- XBOX page
- Senko no Ronde review at EuroGamer
- Hardcore Gaming 101: Senko no Ronde