Talk:SegaNet
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I don't know which stub category to really give this article to. Hopefully it will get fleshed-out enough to become a full article soon. Arekku 17:57, 13 July 2005 (UTC)
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[edit] Still up?
I'm planning on buying a Dreamcast, but does SegaNet work in Canada?
SegaNet no longer exists as an ISP, and I don't think any of the online games for the DC have working game servers. Phantasy Star Online has a Windows-based homebrew game server available someplace, forgot exactly where. Arekku 04:23, 28 June 2006 (UTC)
[edit] Split
SegaNet is both Dreamcast's North American online service and Saturn's Japanese online service. Each service needs a separate article. (Stefan2 11:35, 16 October 2006 (UTC))
[edit] SegaNet for Genesis
There was a service -- also called SegaNet if I recall correctly -- that allowed one to hook up through the cable TV system to a monthly paid service that gave access to dozens of games that could be played "online". I don't remember if multiplayer with other locations was possible -- I doubt it.
I know for a fact that the service I describe existed, because I had it! It's why I only own a couple of Genesis games -- I played the rest on SegaNet!
However, I don't deem my rusty recollections sufficient to add a well-fleshed-out section devoted to this service -- unless no one else can do it. 66.41.25.19 01:12, 25 September 2007 (UTC)
[edit] Inaccurate
This article is very inaccurate and in need of a rewrite. SegaNet was never an internal gaming network, it actually was a connection through PacificNet which in turn was connected with fairly low latency to the Sega Dreamcast network. There were no special routes in place, only the fact that PacificNet was based in California, as were many of the sega.com servers, with some also being at well connected colocation facilities in Chicago, Dallas, LA, Atlanta, DC, and a few other places that I no longer remember. I could likely be pressed for other information, as long as it is in areas that are not still Sega proprietary information.
Also, stating "most other games began charging for game server access" is also inaccurate. I am only aware of Phantasy Star Online that had a pay model for access on the Dreamcast. Most games as implemented by their designers didn't have the ability to use an authentication system to regulate user access, even though the back end systems supported it. Fehrgo 14:48, 13 October 2007 (UTC)