Talk:Secret of Evermore

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Contents

[edit] Copyright Violation?

I looked at the article history and it seems there used to be boxart for the game in the infobox, and it was deleted on the basis of a copyright violation. Many other Squaresoft (and Square-Enix) games including the Final Fantasy series contain boxart. I'm just wondering why it taken out.

I'm guessing the previous box art didn't have the {{Gamecover}} tag. I uploaded a pic with the tag and placed it back in the article. --Pagrashtak 18:42, 19 July 2005 (UTC)

[edit] Music

Well I added a section on the score, however their is a paragarph in the introduction about the music which says pretty much the same thing I did which makes it a little redundant now, HOWEVER its much better written then my contribution so I decided to leave it because someone might decides to merge the paragraph etc. - UnlimitedAccess 20:39, 13 August 2005 (UTC)

[edit] Engine: Secret of Mana

True, the ring system of the game was based on that of Seiken Densetsu 2, but to say that the game runs on Seiken Densetsu 2's engine is quite discrediting to the team at Square USA. They wrote Evermore's engine "from scratch," evident through the better efficacy with which one can use the rings and the entirely new functions such as alchemy. Is Chrono Trigger's engine listed as Final Fantasy III's? No, because it's not. --67.36.24.175 23:54, 20 August 2005 (UTC)

Incorrect, Secret of Evermore is operating on a modified version of the Seiken Densetsu 2 engine. Square USA utilised the pre existing Seiken Densetsu 2 and wisely spent all their time doing artwork, levels, story, design etc. This is also made evidence by only four programmers working on the entire project. I cant comment on whether Chrono's engine is based on the Final Fantasy one, however Kid Icarus is certainly running on the Metroid engine etc. It's quite common for a game to be made using an already existing engine, most developers do it, Square USA would of been a fool to start from scratch and waist already stretched resources coding a redundant engine when it had a pre-existing engine that does the exact same thing freely availible to them. - UnlimitedAccess 19:21, 5 September 2005 (UTC)
You have no way of knowing that for sure. --134.84.96.60 23:37, 17 September 2005 (UTC)
Except from being obvious from playing it. Same gameplay, same menus, same controls, same company ... different graphics. - UnlimitedAccess 20:53, 1 October 2005 (UTC)
Actually, I recall an old issue of Nintendo Power had a preview of the Secret of Evermore, including developer commentaries. They said in the article that there were basing it off of the Secret of Mana engine, but were sacrificing some elements (such as multiple controllable player characters) in order to free up resources for other content elements. I wish I could remember the specific issue it was in, but I am afraid that I lost track of my old copies some time ago. Maybe I could do a little research. - Fearless Son 18:53, 28 September 2006 (UTC)

[edit] More information

The lead programmer, Brian Fehdrau, appeared on GameFAQs a while ago and answered quite a few questions about the game. Check it out: http://www.inf.uni-konstanz.de/~kneer/androl/gf-archive-soe/052_1.html --134.84.96.60 23:37, 17 September 2005 (UTC)

Now that is a more persuasive argument, albeit from a forum with a guy who claims he was involved in the game. I concede the point, unless I stumble across anything more persuasive. If it is true, it certainly was a foolish waste of resources! - UnlimitedAccess 21:14, 1 October 2005 (UTC)

[edit] "limited success of Secret of Evermore"

"Because of the limited success of Secret of Evermore ....."

Soule states [1]: "Actually, Secret of Evermore, I’m proud of it, and in one of my brochures, it was fourth highest selling RPG on the Super Nintendo of all time." --84.58.226.203 16:46, 13 June 2007 (UTC)

[edit] WP:VG assessment

Overall a good start, but I wouldn't say it's quite at B-standard yet. Here are some ideas to get your there:

  • Needs more citations: WP:CITE.
  • "Development" seems to cover several areas: in-jokes and film references (this looks like original research and doesn't really add much encyclopedic value, so the details should probably go); review scores (which should really belong in a Critical Reception section; have a look at some Featured VG articles to get an idea of what to do here) and some information on the actual development. Try and expand this, or at least add more citations.
  • Half-Life 2 has a good exammple of how to deal with a soundtrack section: the album infobox here isn't really necessary.Y Done Johnnyfog (talk) 17:28, 10 January 2008 (UTC)
  • "Gameplay" goes into quite a bit of detail: try and trim down on details which are only really useful for those who play the game.Y Done Johnnyfog (talk) 17:28, 10 January 2008 (UTC)
  • The "Story" section is quite long. Usually, "Plot" and "Setting" are subsections of a "Story" section.Y Done Johnnyfog (talk) 17:28, 10 January 2008 (UTC)

So currently I'd say it's start, low, although you could probably get a B with more references and tidying up the Gameplay, Story and Development sections, and writing a Critical Reception section. Hope this helps, Una LagunaTalk 08:29, 1 November 2007 (UTC)

[edit] WikiProject class rating

This article was automatically assessed because at least one WikiProject had rated the article as start, and the rating on other projects was brought up to start class. BetacommandBot 01:51, 9 November 2007 (UTC)

[edit] Alchemy Numbers

The article mentioned that 8 was the max alchemy that could be carried around, but I checked the game and came up with nine. I switched the values. roc314 00:53, 7 May 2008 (UTC)