Sect (World of Darkness)
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In the role-playing games and books based on the World of Darkness setting, by White Wolf Game Studio, a sect is a large organization of vampires with a leadership, rules and goals, that (at least in theory) trascend clan divisions.
In the modern setting (e.g. Vampire: The Masquerade) there are two main sects, the Camarilla and the Sabbat. Each clan is typically associated with a sect, but in many cases a minor group of members of a clan are associated with the other (these are called antitribu).
Among the minor subgroups of vampires there are the Anarchs, along with others that call themselves independent. The following clans have no sect allegiances, but some consider them whole sects unto themselves: Assamite, Followers of Set, Giovanni and Ravnos. Additionally, many bloodlines are not affiliated with either sect.
[edit] Vampire: The Requiem
In the new World of Darkness games, specifically the replacement for Vampire: The Masquerade called Vampire: The Requiem, the sects are replaced by numerous smaller organisations called "covenants".
[edit] References
- Vampire: The Masquerade (3rd Edition) by White Wolf (1998)