Seas of Blood
From Wikipedia, the free encyclopedia
Fighting Fantasy Gamebooks | |
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The cover of Seas of Blood illustrated by Rodney Matthews |
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Outline | |
Location: | Khul, Titan |
References: | 400 |
Publication details | |
Author(s): | Andrew Chapman |
Illustrator: | Bob Harvey |
Puffin | |
Cover illustrator: | Rodney Matthews |
First published: | 1985 |
Number | 16 |
ISBN: | ISBN 0-14-031951-4 |
Wizard | |
Cover illustrator: | N/A |
First published: | N/A |
Number | N/A |
ISBN: | N/A |
List of Fighting Fantasy Gamebooks |
Seas of Blood is a single-player roleplaying gamebook written by Andrew Chapman, illustrated by Bob Harvey and originally published in 1985 by Puffin Books. It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It is the 16th in the series in the original Puffin series (ISBN 0-14-031951-4). There are currently no announced plans to republish this book as part of the modern Wizard series.
Contents |
[edit] Story
The city of Tak, at the northern end of the Inland Sea, is the greatest den of thieves, pirates and cut-throats that the civilized world has ever seen. In this city of scum, there are two pirates infamous for their ruthless greed, their daring raids and their countless skirmishes with death. One of these villains is Abdul the Butcher. The other is YOU
Only one of you can be King of the Pirates. A wager is laid, a race is on. But which of you will win?
In this book, the reader takes on the role of the captain of the pirate vessel Banshee. The story begins with a contest between the reader and his or her most powerful rival pirate, Abdul the Butcher. Each will take a ship across the sea to the isle of Nippur. Whoever makes it to the destination within the fifty day time limit with the most gold will be declared King of Pirates. The book includes rules for combat between vessels.
This gamebook is different from other Fighting Fantasy titles in that you and your crew are able to engage in some particularly brutal and bloodthirsty actions (such as taking slaves), not becoming of a typical hero.
[edit] Other media
The book was loosely adapted into an Adventure Soft text adventure game for the ZX Spectrum, Commodore 64, and Amstrad CPC.