Scythe Physics Editor
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Scythe Physics Editor | |
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Developed by | sf.net - physicseditor |
Latest release | 1.14 / 2007-09-11 |
OS | Windows |
Genre | 3D computer graphics software |
License | GNU GPL |
Website | www.physicseditor.com |
Scythe is a free software physics modeling program. It allows the merging of physics and graphics content in one package. It natively provides support for modeling the rigid body physics for the Newton Game Dynamics, the Open Dynamics Engine and PhysX engine.
The Physics Abstraction Layer also provides support for the Scythe format.
Contents |
[edit] History
The Scythe Physics Editor was first developed as closed source software in 2006, and was released as open source software in September, 2007. The developers had decided to focus activities on a new game, and so released the code under the GPL.
[edit] Features
- Allows artists to control the physics environment
- Character and ragdoll editor
- Supports multiple physics engines
- Can create concave hulls for objects
[edit] See also
- COLLADA, a COLLAborative Design Activity for establishing an interchange file format for interactive 3D applications, also features physics supports.
- Physics Abstraction Layer, a physics engine abstraction system to provide a uniform programming interface to multiple physics engines.