Talk:Sculpted prim

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[edit] Lossless compression of small textures is in the queue

VWR-2404: lossless texture compression on small textures not lossless should be addressed soon, allowing sculptie bump map textures to be uploaded without "visual artifacts".

Gwyneth Llewelyn 10:00, 16 September 2007 (UTC)

[edit] Things the mitten-pawed MAC weenies just don't get about sculpties

Sculpties files ARE 24bit .bmp files 128x128 is the optimal size. You can edit sculpties with ANY hex editor, you don't need 3d or even graphics editting software, the format is very intuitive and anyone w/ a grain of symbolic logic aptitude can edit in hex and know what the visual outcome in 3d will be. The best way to understand the format is to look at a globe. Longtitude converges at the poles and lattitude is a wrapped around grid, the Z-value (blue), is depth with hex 80 being the center of the globe. Each 3d point is represented as an RGB hex triplet 000000-FFFFFF w/ the first 2 digits as red/x, second 2 as green/y, and third as blue/z. When a texture/skin is applied it maps directly onto the coresponding 2d location of the 3d coordinate represented by the RGB value. Understand this and you can HACK THE PLANET!

Peace —Preceding unsigned comment added by 72.152.121.5 (talk) 22:47, 13 December 2007 (UTC)