Talk:Scene graph

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Contents

[edit] graph

could do with being organised to wikipedia article style

This article goes into great detail about optimization. That's fine, except that has nothing to do with the concept of a scene graph. Whoever decides to renovate this article, keep that in mind.the1physicist 21:07, 3 September 2005 (UTC)

29th september 2005

The article did go off on a tangent about optimization so I have added a-lot of new information, expert information, given the article a decent structure and tried to keep the existing comments still valid by giving them context and examples. David Gill

Well done, David, looks like excellent work to me. Mortene 18:48, 1 October 2005 (UTC)

[edit] Link

please link the BVH section on this page with the octree article. Moreover this article should be splitted on numerous pages.

[edit] basic reference

i would like to see a pointer to:

James H. Clark, Hierarchical Geometric Models for Visible Surface Algorithms, Comm. of the ACM, vol. 19(10), pp. 547-554, 1976 http://portal.acm.org/citation.cfm?id=360354&coll=Portal&dl=ACM&CFID=9978356&CFTOKEN=74301375

it provides the basic argumentation as well as principal applications of scene graphs. in my opinion that paper marks the invention. 217.85.114.1 19:32, 26 January 2007 (UTC)

[edit] See Also

I've taken the liberty of adding a See Also section with topics related to the components that may be incorporated into a scene graph. I don't know how close to the guidelines these related topics are, but it's better than having nothing to turn to next, especially for somone trying to understand a Scene Graph, esp if he wishes to understand how it works.

C4Cypher 16:52, 27 July 2007 (UTC)

[edit] HowTo

Some sections, such as C++ virtual pointers and the actual naming of coding templates are vely likely in the spirit of a HOWTO and not an encyclopedia. Please remove, and shift to a corresponding entry in WikiBooks. Fgenolini (talk) 15:31, 15 December 2007 (UTC)