Image:Scattering theory illust.png

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Description

Illustration of en:Scattering theory.

Source

self-made with en:Matlab. See the source at Image:Scattering_total_field.png

Date

03:21, 8 July 2007 (UTC)

Author

Oleg Alexandrov

Permission
(Reusing this image)

see below



Public domain I, the copyright holder of this work, hereby release it into the public domain. This applies worldwide.

In case this is not legally possible:
I grant anyone the right to use this work for any purpose, without any conditions, unless such conditions are required by law.


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[edit] MATLAB source code


function main(Nx, Iters)

Box_x = 3;
Scale = 0.5;
Box_y = Box_x/Scale;

%Nx = 50;
Ny = Nx/Scale;

wavenumber = 10;

XX = linspace(-Box_x, Box_x, Nx);
YY = linspace(-Box_y, Box_y, Ny);
hx = XX(2) - XX(1);
hy = YY(2) - YY(1);
[X, Y] = meshgrid(XX, YY);

Source_size  = 0.5;
Source_shift = 0;
n0=0.5;
Scatterer =  n0*sign(max(Source_size^2 - X.^2-(Y-Source_shift).^2, 0));

I = sqrt(-1);
Uinc = exp(I*wavenumber*Y);

% plot the initial planewave
figure(1); clf; hold on; axis equal; axis off; colormap copper;
Tweak=0*Uinc; Tweak(1, 1)=-2; Tweak(1, 2) = 4;
imagesc(real(Uinc)+Tweak); % a hack to have the same colormap as the images below
iter = 1;
saveas(gcf, sprintf('Scattering_frame%d_Nx%d.eps', iter, Nx), 'psc2');

%figure(3); clf; hold on; axis equal; axis off; colormap copper;
%imagesc(Scatterer);

% Approximate the Uscatter by 0
Uscatter = 0*Scatterer;

% Several iterations to improve upon the starting Born approximation
% I hope this is the right way to do things. The plotted solution looks plausible
% but I don't know if this is rigurous.

for iter=2:(1+Iters)

   % Here we use an approximate source
   Source = wavenumber^2*Scatterer.*(Uinc+Uscatter);

   % calc the solution solution to the Helmholtz equation
   Uscatter = 0*X;
   [m, n] = size(Source);
   for i=1:m
      i
      for j=1:n
         
         if Source(i, j) ~= 0
            
            x0 = X(i, j);
            y0 = Y(i, j);
            
            % add the contribution from the current source, average over four corners of current rectangle
            Uscatter = Uscatter ...
                + (I/16)*(...
                   besselh(0, 1, wavenumber*sqrt((X-x0-hx/2).^2+(Y-y0-hy/2).^2) + eps)*Source(i, j) ...
                   + besselh(0, 1, wavenumber*sqrt((X-x0-hx/2).^2+(Y-y0+hy/2).^2) + eps)*Source(i, j) ...
                   + besselh(0, 1, wavenumber*sqrt((X-x0+hx/2).^2+(Y-y0-hy/2).^2) + eps)*Source(i, j) ...
                   + besselh(0, 1, wavenumber*sqrt((X-x0+hx/2).^2+(Y-y0+hy/2).^2) + eps)*Source(i, j))*hx*hy;
%Uscatter = Uscatter +(I/4)*besselh(0, 1, wavenumber*sqrt((X-x0).^2+(Y-y0).^2) + eps)*Source(i, j)*hx*hy;
         end
         
      end
   end

   Utotal = Uinc + Uscatter;
   
   figure(1); clf; hold on; axis equal; axis off; colormap copper;
   imagesc(real(Utotal)); 
   saveas(gcf, sprintf('Scattering_frame%d_Nx%d.eps', iter, Nx), 'psc2');
end


File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeDimensionsUserComment
current04:44, 8 July 2007480×1,988 (49 KB)Oleg Alexandrov (Tweak)
04:40, 8 July 2007480×2,054 (49 KB)Oleg Alexandrov ({{Information |Description=Illustration of en:Scattering theory. |Source=self-made with en:Matlab. See the source at Image:Scattering_total_field.png |Date=03:21, 8 July 2007 (UTC) |Author= Oleg Alexandrov }} {{PD-)
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