Sangokushi Taisen
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Sangokushi Taisen | |
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Developer(s) | Sega |
Publisher(s) | Sega |
Platform(s) | Arcade, Nintendo DS |
Release date | 2005 |
Genre(s) | RTS CCG |
Mode(s) | Single player, multiplayer |
Input methods | Playing Field Flat Card Reader |
Cabinet | Satellite |
Arcade system | Sega Chihiro, Sega Lindburgh |
Sangokushi Taisen (三国志大戦) is a card-based real-time strategy arcade game based on the Three Kingdoms period of China.
Contents |
[edit] Gameplay system
The game itself has a unique input system where the cards are placed on a playing field, which the game will recognize. Movement in-game is done by moving the cards on the playing field, and card behaviour on the battlefield depends heavily on the card type.
This game is played one-on-one and online play is available.
[edit] Game Features
[edit] Main Objective
In Sangokushi Taisen, the main objective of the game is to lay siege upon the enemy's castle with various generals, while eliminating the enemy's generals along the way. A player wins when he manages to reduce the opponent's fort health completely. A player will also win if his fort has more health than his opponent's when time runs out. The game is not won by complete elimination of the opponent's generals, as all dead generals will revive after some time.
[edit] Smash/Evacuation
A "Smash" is a situation where a player's general(s) causes one of the enemy general's health to reach zero through battle, forcing the enemy general to retreat. An "Evacuation" is the opposite of a "Smash", whereby a player's general retreats due to his or her health reaching zero.
A retreated general takes 35 real-time seconds to return to the battlefield (24 if the general possesses the Revival ability, 27 as of version 2.11), and another 10 seconds to return to the battlefield by emerging from his or her own castle. When a general is about to emerge from a castle, the enemy will be notified by smoke clouds emerging from the player's castle.
[edit] 8 orb limit
Each general in Sangokushi Taisen is assigned an orb rating of a minimum of one orb, to a maximum of three orbs, with most of the cards falling in anywhere in between. Additionally, particularly famous generals such as Cao Cao, Liu Bei and Guan Yu have multiple cards (and thereby different orb rating of cards) of the same name, thereby adding to gameplay variety. The orb number of each general is based on three factors: The general's strength (which determines the strength of the unit during battle), intelligence (determines the unit's susceptibility to enemy skills, and the strength and/or length of effect of the general's skill), as well as the general's skill . The orb limit thereby allows for a minimum of three generals (in a 3-3-2 or 3 - 2.5 - 2.5 combination) and a maximum of eight (all one-orb generals) when maxed out, thereby bringing with such a feature, extreme varieties to gameplay styles.
[edit] Skills and morale bar
During a game, generals on the field can cast spells or execute special skills through use of a morale bar (the equivalent of mana energy when compared to other games). The morale bar rises slowly, and has a cap on its accumulation depending on the number of factions/countries the player has selected his generals from. The maximum is 12 morale orbs (when using only one faction), and is reduced by 3 morale orbs for each additional faction, to a minimum of 6.
For example, if the player uses an all-Shu combination of forces, he would possess, and is able to utilise, a maximum of 12 morale orbs. In contrast, a player using a mixture of forces from Shu and Wei can only utilise a maximum of 9, and a player using a mix of forces from three or more factions/countries can only utilise a maximum of 6.
Skills require anywhere between 2 to 12 mana orbs to use, and the strength and effects of these skills vary widely. The more commonplace skills such as "Strengthen", "High Speed" and "Long Range" strengths the generals for a short duration, and sometimes act as aids to the generals in their field of specialties. Less orthodox skills, the bulk of which comes from Swordsmen Generals, include "Flood", "Burning", and "Lovely Dance", and are usually offensive spells (and therefore damage calculated through comparing the skill-caster's intelligence rating and the affected enemy generals') or an effect that would last as long as the general remains on the battlefield.
[edit] A Single Combat
During the game, a scenario can occur in which two generals move towards the same spot simultaneously. The two generals that clash would be engaged in "A Single Combat", which basically means dueling. This can happen only twice per game, furthermore, each general has a set probability of having "A Single Combat" occurring. Some generals will never enter "A Single Combat", however, those with the "Courage" (勇) have an increased probability of it occurring.
In Single Combat, bars either in the form of strips of blue or a thick block of yellow will form across the screen. The length of strips of blue is relative to the general's strength rating, and additionally, only units with the "Courage" ability possess thick yellow blocks. The players' task is to hit the bars as close to the tail end as possible without completely missing the strip (for strips of blue) or just atop it (with thick yellow blocks). Depending on how the bars are struck, the result could be "Failed (失敗)", "Weak (弱)", "Strong (強)", "Very Strong (激)" or "Musou (無双)(unrivalled)". When the five strikes from both generals are matched against each other, a circle (denoting a stronger strike than the opponent's), a cross (a weaker strike) or a triangle (denoting a tie) could form. When one general has won more strikes than the opposing general, the opposing general is eliminated completely regardless of the amount of health he or she had prior to the duel. This system generally emulates how an actual duel between two generals of varying strength would result.
[edit] Special Abilities
Special abilities are special characteristics pertaining to generals which give them added advantages or abilities, and which are not affected by enemy spells or statuses. A general can have up to a maximum of three Special Abilities, or have none at all.
Some of the Special Abilities are listed below:
- Revival (活): Revives in 2/3 of the time (i.e. 24 real-time seconds, 27 as of version 2.11)after a retreat.
- Charisma (魅): Increases your starting Morale bar by 0.5 orbs.
- Recruitment (募): Allows recovery of lost troops by remaining on the battlefield instead of having to return to your castle. Only available in ver 2.0 and onwards.
- Ambush (伏): Begins the game hidden to the enemy player, denoted by grey dots on the player's screen. The ambushing troop is not revealed until an enemy general comes into direct contact with the ambushing troop, when the ambusing general arrives at an enemy fence or enemy castle, or when the ambushing general uses a skill. The amount of damage caused by an Ambush is determined by the Intelligence difference between the two generals. While hidden, the unit's speed is greatly reduced.
- Courage (勇): Increased probability of entering "A Single Combat", furthermore, gains one to five thick yellow bars during "A Single Combat", each an almost-guaranteed "musou(無双)". Furthermore, the regular non-musou bars are increased in length, hence making it easier to achieve a better result.
- Fence (柵): Gains the ability to place a wooden fence for placing during the start of the game. Can only be broken down by physically clashing with the fence. Destruction of a fence depends upon how many times it is struck, not by the strength of the attacking troop.
- Link (連): Certain skills can be linked with characters who carry this ability. If the spell is cast, the distance between the caster and the linked character becomes part of the area of effect. Only available in ver 2.0 and onwards.
- Awaken (醒): The character possessing this ability will raise his/her strength and intelligence by 1 at the 33rd and 66th counts (thus giving them 2 extra points for each stat at the end. p.s. Each count equals 2.4 seconds). Only available in ver 2.1.
[edit] Strategy
At the start of each game, each player will pick a Strategy (兵法), which can only be used once per game. Apart from Recovery(再起の法) which is obtained by finishing the tutorial, once a player fulfills certain conditions, they will obtain scrolls after a battle, which grant them access to other Strategies. Strategies' levels can range from Level 1 to Master Level (the equivalent of Level 10), the higher the level the greater the effect. Advancing Strategy levels occurs via Strategy Orbs, which each player has a chance to find after each battle (a player cannot choose which Strategy the Orb is for, however the Strategy used in that battle is more likely to be advanced). Several examples of Strategies are as follows:
- Recovery (再起の法): Reduces the revival time of your currently defeated generals in your castle.
- Regulars (正兵の法): Temporarily increases the strength of your generals currently on the battlefield.
- Speed (速軍の法): Temporarily increases the speed of your generals. This also affects how fast your generals emerge from your castle.
- Binding (連環の法): Temporarily decreases the speed of enemy generals. This also affects how fast enemy generals emerge from their castle.
- Reinforcement (増援の法): Heals your generals currently on the battlefield by a certain amount.
- Strike (衝軍の法): Temporary increases the strength of your generals, but greatly reduces their speed.
- Rebuild (再建の法): Rebuild all your destroyed fences on the battlefield, and strengthens the remaining fences.
The Strategy system was completely remade in version 3.0 of the game, utilizing a `General' system, each of whom possesses 2 ‘Ougi'(奥義), or `Secrets', one of which is chosen to be used at the start of every game. It is identical to the Strategy system of previous versions except that there is now an Ougi bar which determines the strength of the Ougi when used. The starting level of the bar, as well as the rate it increases, is dependent upon a new trait that every character possesses.
[edit] Unit types
There are a total of 6 unit types in this game, namely:
- Cavalry - High movement speed and possesses the 'strike' ability, which forms an aura after being in constant motion for a certain amount of time, and produces the "Rush" message when a successful strike hits an enemy general. The faster the unit moves, the quicker the aura appears. Wei has a lot of cavalry generals, and thereby a strong base of generals with high-speed skills that speeds up and strengthens the general for a short period of time. Strong against Bowmen.
- Spearmen - Medium-low movement speed with the 'spearhead' ability and the 'spear strike' attack. Is able to counter Cavalry 'strikes' with its spearheads, and generally strong against Cavalry units. Shu generals are usually spear adepts, and most have `wheel' skills that extend the effective radius of their special attacks.
- Bowmen - Medium movement speed, can shoot arrows at faraway enemies. Certain generals (especially Wu Generals) are adept at archery-based skills that can either paralyse the enemy generals' movements, add distance to its offensive range, or even shorten his/her own offensive range to gain a larger attack bonus. Strong against Spearmen.
- Swordsmen - Balanced basic unit type that does not have any advantages or disadvantages against other unit types, and usually possessing a wider variety of skills compared to the former three types.
- Siege Engine - Extremely slow movement speed but with high attacking power during siege. Almost no offensive power in unit battles, however they are extremely difficult to destroy. Like Swordsmen generals, Siege Engine generals possess little to no type-specific skills.
- Elephant - Medium movement speed with the ability to push other unit types aside when charging. Nanman tribe generals are the only Elephant generals in the game. However, the more units an elephant pushes, the more damage it takes as a result. Element units were introduced in versions 2.0 and 2.1, and are no longer available nor playable in version 3.0 onwards.
Furthermore, different types of units cause different amounts of damage to an enemy castle during an assault. In general, Siege Engine > Spearmen > Swordsmen > Elephant > Bowmen > Cavalry.
[edit] Items
From version 2.0 onwards, generals can equip items. Each item is specific to a general, and each general has a possible item, hence there are as many items as there are generals in the game. After each battle, there is a chance of the player finding an item on the battlefield, or encountering a merchant who will offer to sell the player an item. In addition, some battles may be designated as "Item Battles", the winner of which will receive a predetermined item.
Items generally provide such skills as reducing distance required for the Cavalry aura, increasing a Bowman's range, taking less damage from ambushes, speeding the morale bar's increase, among others.
When playing version 2.0 and using version 1 cards, those cards cannot equip items, nor obtain them, even if those version 1 cards have versions in v2.
The item system was removed in version 3.0.
[edit] Version History
Currently there are a few major versions of the game.
- Sangokushi Taisen 1.0 - Currently not operating in any country.
- Sangokushi Taisen 1.1 - Available in Shanghai,China, added Liang and Yuan factions along with additional cards
- Sangokushi Taisen 2.0 - Available in Taiwan, second version of Sangokushi Taisen, with a new card layout and an additional unit type, Elephant.
- Sangokushi Taisen 2.1 - Available in Hong Kong and Singapore, with more cards added (mostly from late Three Kingdoms period)
- Sangokushi Taisen DS - Published by SEGA on January 25th, 2007 for the Nintendo DS. Based on version 2.0 of the arcade game.
- Sangokushi Taisen 3.0 - Available in Japan since December 13th 2007, with a new Strategy system, remade cards, removal of the item system, and new multiplayer advancement system.
- Sangokushi Taisen Ten (三国志大戦·天) - Based on version 3.0 of the arcade game; scheduled to be released by SEGA on August 7th 2008 for the Nintendo DS.
[edit] Factions/Countries
There are 6 factions/countries in the game. The former three are the focus of the stories of the Three Kingdoms, while the latter three are minor forces featuring generals of either breakaway factions that were no longer central to the power struggle of the Three Kingdoms (such as Yellow Turbans, who were eliminated as a cohesive force at the beginning of the story), or characters who are not of great impact to the main Three Kingdoms storyline (such as the Ten Eunuchs, Hua Xiong, and Hua Tuo).
The factions are:
- Wei
- Shu
- Wu
- Yuan (Combined forces of Yuan Shao and Yuan Shu) - Available starting from ver 1.1, removed in version 3.0
- Liang (Combined forces of Ma Teng and Dong Zhuo) - Available starting from ver 1.1
- Others (Combined forces of Yellow Turban, the Nanman tribe (e.g. Meng Huo) and others), removed in version 3.0
[edit] Trivia
Trivia sections are discouraged under Wikipedia guidelines. The article could be improved by integrating relevant items and removing inappropriate ones. |
- Several famous mangaka have illustrated for the game and its arcade iteration itself. They include: Clamp, Hiro Mashima, Masatoshi Kawahara, Megumu Okada, Jin Kobayashi (version 2.1 only) among others.
- There are some LE (legend) cards in this game, based on different manga portraying the Three Kingdoms era. These include Sangokushi by Mitsuteru Yokoyama, Tenchi wo Kurau by Motomiya Hiroshi, and Ryurouden by Yoshito Yamahara, among a few others.