San Francisco Rush 2049

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San Francisco Rush 2049
Game box art for the Nintendo 64
Developer(s) Atari Games
Publisher(s) Atari Games
Platform(s) Nintendo 64, Dreamcast, Game Boy Color, Arcade
Release date 1999, 2000
Genre(s) Racing
Mode(s) Single player, multiplayer
Rating(s) ESRB: Everyone (E)
Track Two
Track Four

San Francisco Rush 2049 (also known as Rush 2049 and Rush 3) is the third racing game in the San Francisco Rush trilogy. Developed by Midway Games, San Francisco Rush 2049 was originally an arcade game released in 1999. In 2000, console versions were released for the Nintendo 64, Dreamcast, and the Game Boy Color. The Dreamcast version was also re-released as part of Midway Arcade Treasures 3 for the Sony PlayStation 2, Microsoft Xbox, and Nintendo Gamecube on September 26, 2005.

Contents

[edit] Features

The game is notable because of the high level of detail which went into creating a futuristic version of San Francisco and the fast arcade-style physics. It also features up to a four-player mode and Rumble Pak support. A major difference in game play when compared to its predecessors is the ability to extend wings from your car in midair and glide. A Stunt Mode has been added, in which the player scores points for different kinds of mid-air spirals. There is also a Battle Mode, which is a sort of multiplayer deathmatch. There are 6 Race tracks, 4 Stunt arenas, 8 Battle arenas, and 1 Obstacle course. Generally as the game progresses in circuit mode, the drones become very difficult to beat, and the shortcuts may end up being the only way to place 1st.The hidden shortcuts and jumps add to the replay value of the game. It has a techno oriented soundtrack.

[edit] Modes

  • Single Race - Single Race mode is much like Practice mode, except it is a race. Players can select a track, and then customize the options for the race.
  • Practice - Practice mode allows players to do as they wish and practice the tracks to improve their skills. There is no lap limit, and there are no computer racers (players can however have computer racers if wanted).
  • Ghost Race - This mode is much like a time trial mode. Players will complete a race, then have the option to race against their previous ghost. With the Expansion Pak, players can not only save their ghosts for later use, but also race against up to four at a time.
  • Circuit - This mode puts you into a multi-race tournament. Players can select a circuit and participate in races to unlock various extras in the game.
  • Stunt - Stunt mode is similar to Single Race mode, but you must perform stunts in enough time on special tracks.
  • Obstacle - In Obstacle, the player must get to the end of a course filled with traps in enough time.
  • Battle - In this multiplayer mode, players must destroy their opponent's car by using items on special tracks.


[edit] Arcade game

The arcade version was an 8 player game (but more commonly bought in pairs), sit-down machine with force feedback steering wheels, gear shifts, and 3 pedals (gas, brake, and clutch). The machine used a 3dfx Voodoo 3 graphics card. In 2000 Midway released an upgrade (Tournament Edition) that fixed bugs, added new tracks, and added new cars. It also had the ability to connect to an external server, via a T1 network connection, and play against other players in an online tournament. The upgrade was soon after recalled as Midway shut down its online tournament network, although it may still be found in a few sites that retained it such as 'Video Bob's' in San Rafael, who were heavily involved in play-testing as a result of their proximity to the Midway West campus. In 2003 Betson Enterprises released an upgrade called San Francisco Rush 2049 Special Edition that added 2 new tracks, 10 new cars, and new shortcuts[1].

This game is notable in that it was the final game released to carry the "Atari Games" moniker prior to the company being renamed "Midway Games West"[2].

[edit] Soundtrack list

While they play nearly identically, the Nintendo 64 and Dreamcast versions of San Francisco Rush 2049 have almost completely different soundtracks. The N64 version contains 12 music tracks, almost all of which are exclusive to that version and aren't even in the Arcade versions. The Dreamcast version includes 20 music tracks, many of which are the same as the Arcade versions and some of which are exclusive to that version. The "Night" music track, which is played on track 4 in the console versions, is different in both versions. The N64 version "Night" sounds similar to the "Wingey" music track from the DC version, while the DC version "Night" is the same as the Arcade versions track 5 music.

[edit] References

[edit] External links

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