Salamander (video game)
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Salamander | |
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Developer(s) | Konami |
Publisher(s) | Konami |
Designer(s) | Hiroyasu Machiguchi |
Series | Gradius |
Platform(s) | Arcade, Commodore 64, Famicom, MSX, PC Engine, Sharp X68000, ZX Spectrum |
Release date | JPN July 4, 1986 EUR 1986 |
Genre(s) | Multi-scrolling shooter |
Mode(s) | Single player, Cooperative |
Input methods | 8-way joystick, 2 buttons |
Cabinet | Upright |
Arcade system | Konami GX400 |
Display | Raster, horizontal orientation, 256 x 224 |
Salamander (沙羅曼蛇 Saramanda?), retitled Life Force in North America and in the Japanese arcade re-release (see version differences), is a scrolling shooter arcade game by Konami. Released in 1986 as a spin-off to Gradius, Salamander introduced a simplified power-up system, two-player cooperative gameplay and vertically scrolling stages. Some of these would later become the norm for future Gradius games.
Salamander was followed with an official sequel in 1996 entitled Salamander 2.
Contents |
[edit] Gameplay
The first player controls Vic Viper and the second player takes the reins of debuting spacecraft Lord British, which is sometimes referred as "Road British" due to the ambiguity of Japanese-to-English romanization. The game features six stages which alter between horizontal and vertical scrolling.
[edit] Lives and continues
Players are allowed to continue from where they leave upon death instead of being returned to a predefined checkpoint per Gradius tradition. There are no continues in Salamander's single player mode, however, in the two-player mode, players are given two continues. The number of continues can be changed through DIP switches.
[edit] Power-ups
The player gains power-ups by picking up capsules left behind by certain enemies, as opposed to the selection bar used in other Gradius titles.
[edit] Version differences
The arcade version of the game was released under its original title in Japan (version J) and Europe (version D) and as Life Force in North America. The Japanese and European versions are nearly indentical, but the American version changes the game's plot by adding an opening text that establishes the game to be set inside a giant alien life-form which is infected by a strain of bacteria. Stages that featured starfield backgrounds had them changed with the web background from Stage 1 to maintain consistency with the organic setting of the plot. The power-ups are also given different names, with the "Speed-Up" becoming "Hyper Speed", the "Missile" becoming the "Destruct Missile", the "Ripple Laser" becoming the "Pulse Laser" and "Force Field" becoming the "Shield".
Konami later released an enhanced version of Salamander in Japan bearing the American title of Life Force which further fleshes out the organic motif. All of the backgrounds and mechanical enemies are completely redrawn and given organic appearances. The power-up system was also modified, with the Japanese Life Force using the same power-up gauge as the original Gradius. Some music tracks have been completely changed for this release. The power-up gauge is arranged differently for both players as well.
Both the original Japanese version and the enhanced Life Force release are included in the compilation Salamander Deluxe Pack for the PlayStation and Saturn, as well as in Salamander Portable for the PlayStation Portable.
[edit] Ports
[edit] Famicom
Salamander was ported to the Nintendo Famicom in Japan in 1987. Instead of being a direct port of Salamander, elements were taken from both that and Life Force (mentioned later in the article), and some elements, such as levels and bosses, were removed to make way for new content. Most of the level graphics and enemy sprites from Salamander, however, are used in favor of those used in Life Force. The same year, North America received a port as well for the Nintendo Entertainment System. The game was practically identical to the Famicom port of Salamander, other than featuring the Gradius-style power-up bar, and was instead titled Life Force. These ports make use of the Konami Code, which in this instance increases the number of lives from three to 30.
[edit] MSX
The MSX port of Salamander is significantly different than the original and any other ports. New to this port is a graphical introduction that introduces human pilots for each ship, as well as names for each stage. The levels are notably longer than the arcade original, and the player(s) is(are) forced to start from a pre-defined checkpoint upon death of either pilot, instead of starting where he left off. After level two, the player can choose the order of the next three stages. In addition, the player can collect "E" capsules by destroying certain enemies. Collecting fifteen will permanently upgrade one of the available weapons on the power-up bar. This port also introduced two entirely new ships. Instead of the Vic Viper and the Lord British Space Destroyer, they were replaced by ships known as the Sabel Tiger and the Thrasher; piloted by human characters named Iggy Rock and Zowie Scott. The story takes place in the year 6709 A.D.
[edit] PC Engine
A version for the PC Engine was released on December 12, 1991. Changes include starting from a pre-defined checkpoint upon death (1 Player mode), faster enemy animations, and music being somewhat improved from the arcade version.
[edit] Home Computers
Ocean Software on their Imagine label, released licensed versions of Salamander for the Spectrum, Commodore and Amstrad in 1988. Whilst the Spectrum and Amstrad versions were generally criticised, the Commodore 64 version was highly praised by the critics of the day, particularly Zzap!64. Despite missing two of the six stages, the simultaneous two player mode and gameplay being much easier than its arcade counterpart, the Commodore port is generally considered to be one of the best arcade conversions on this system.
[edit] NES
Life Force was ported to the Nintendo Entertainment System in 1988. Instead of being a direct port of Life Force, elements were taken from both that and Salamander, and some elements, such as levels and bosses, were removed to make way for new content. Interestingly, most of the level graphics and enemy sprites from Salamander are used in favor of the ones used in Lifeforce, and it uses the Gradius power-up bar. The same year, Japan received a port as well for its NES equivalent, the Nintendo Famicom. The game was practically identical to the NES port of Lifeforce, other than being titled Salamander and featuring the power-up of its arcade counterpart. These ports make use of the Konami Code, which in this instance increases the number of lives from three to 30.
[edit] PlayStation and Sega Saturn
Life Force was also part of Salamander Deluxe Pack Plus.
[edit] PlayStation Portable
Life Force is part of the Salamander Portable compilation that was released on January 24, 2007 in Japan.
[edit] Anime
An anime OVA based on the game was released in Japan on February 25, 1988. Noriko Hidaka provided the voice of the protagonist Stephanie. In the anime, the Lord British Space Destroyer was named after one of the protagonists, Lord British of planet Latis.
[edit] Soundtracks
- Apollon Music released a limited-edition soundtrack album for this game (Original Sound of Salamander - BY-5020) on 16/12/1986.
- King Records released a limited-edition soundtrack album for this game (Salamander - Again : Konami Kukeiha Club - KICA-7601) on 25/05/1992.
- Sony Music Entertainment released a limited-edition soundtrack album for this game (Salamander Arcade Soundtrack - KOLA-030) on 09/04/2003.
[edit] References
- (2006) Gradius Portable Official Guide. Konami. ISBN 4-86155-111-0.
[edit] External links
- Salamander - GameStone - Gradius Home World
- Life Force at MobyGames
- Salamander at the Killer List of Videogames
- Salamander at the Arcade History database
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