SALERO

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SALERO
Semantic AudiovisuaL Entertainment Reusable Objects
Keywords media semantics, automatic content production, emotional speech synthesis, emotional computer animation, 3D computer graphics, content-based multimedia information retrieval
Funding agency European Union, FP6
Project type Integrated project
Reference FP6-027122
Objective to develop and define 'intelligent content' for (automatic) media production
Participants
Budget Overall: 13.2 M€

Funding: 9 M€

Duration 1 January 2006 - 31 December 2009
Web site http://www.salero.eu

SALERO (Semantic AudiovisuaL Entertainment Reusable Objects) is a European research project funded under the Sixth Framework Programme of the European Commission and carried out by 13 commercial and academic partners from six European countries.[1]

The project investigates the production of digital content to cross-platform, re-usable media and provide "intelligent content" for games, web-animation, movies and broadcast. The SALERO project team aims to create ontologies for describing media content and vocabularies to produce tools for creating and managing multimedia objects and for re-using them in different contexts than the ones originally defined. Examples include a speech corpus for computer-generated character animations, automatic identification of emotion in speech and text-to-speech (TTS) in different languages.[2] A separate aim is to develop methods for efficiently retrieving images, audio and behaviour patterns from large datasets.

[edit] Trivia

Salero is the Spanish name for salt shaker.

[edit] References

  1. ^ Knowledge & Content Technologies: SALERO - Semantic AudiovisuaL Entertainment Reusable Objects. Retrieved on 2007-08-24.
  2. ^ W. Haas, G. Thallinger, P. Cano, C. Cullen, and T. Buerger, "SALERO: Semantic Audiovisual Entertainment Reusable Objects", Proceedings of the first international conference on Semantics And digital Media Technology (SAMT), December 6-8, 2006, Athens, Greece. Retrieved on 2007-08-24.

[edit] External links