Sailor Moon Collectible Card Game

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Sailor Moon Collectible Card Game
Designer Marc C. MacKinnon
Publisher Dart Flipcards Inc.
Players 2
Age range 10+
Playing time Approx 20 min
Random chance Some
Skills required Card playing
Arithmetic
Basic Reading Ability

BoardGameGeek entry

The Sailor Moon Collectible Card Game is a collectible card game set in the fictional world of Sailor Moon. The game, designed by Mark C. MacKinnon, Jeff Mackintosh, Karen McLarney, and John R. Phythyon, Jr., was released in 2000 by Dart Flipcards Inc.

Contents

[edit] Game summary

The Sailor Moon Collectible Card Game pits teams of Sailor Senshi (referred to as "Scouts") against opposing monsters and villains. Each player has both one or more Scouts, and a collection of enemies. Victory is achieved by either eliminating all of an opponent's scouts, or by defeating a certain number of victory points (VP) worth of monsters and villains.

At some points in the game, elements of random chance are introduced by requiring the players to play a game of jan ken pon in order to determine the outcome.

[edit] Card types

  • Scouts / Knights - The heroes of the game, they serve both to attack opponent's monsters or villains and as the target of enemy attacks. Scouts start at level 1 but can be upgraded by playing the appropriate higher level card (similar to the mechanism used in the Pokémon Trading Card Game).
  • Monsters / Villains - Cards symbolizing monsters or specific villains from the anime. The more powerful the adversary, the more victory points the card is worth when defeated.
  • Events / Items - Cards representing events which are taking place, or special accessories. These cards have a temporary effect and are then discarded after being used.
  • People - Personalities who influence the game in some way. They are persistent, in that their effect can be used each turn.
  • Power - Cards which supply Body, Mind, or Soul power. This power is attached to cards and used to fuel special abilities and attacks.
  • Locations - Introduced in the expansion set, these cards represent locations which are associated with villains and monsters. They provide a bonus to the enemy.

[edit] Cards and rarity

The base card set in the Sailor Moon Collectible Card Game consists of 160 different cards. Of these, 60 are common, 60 are uncommon, 30 are rare, and 10 are ultra-rare foil cards. The odds of getting an ultra-rare foil card in a booster are 1 in 12.

The following starter packs and booster packs are available:

Sailor Moon Collectible Card Game Products
Product Cards Other comments / notes
Starter deck 60 Two 30-card mini-decks, meant for two players.
Character deck 60 Themed around a single character (e.g. Sailor Mars).
Booster pack 11 Includes 1 rare, 3 uncommons, and 7 commons.


The game also features a 70-card expansion set, Sailor Moon: Past and Future. This set includes 20 commons, 20 uncommons, 20 rares, and 10 ultra-rares.

[edit] Awards

[edit] References

  1. ^ Origins Award Winners (2000). Academy of Adventure Gaming Arts & Design. Retrieved on 2007-11-02.

[edit] External links


v  d  e
Sailor Moon series
Codename: Sailor V | Manga (chapter list) | Anime (episode list) | Stage musicals | Video games | Live-action | English adaptations | Parallel
Protagonists (including Sailor Senshi)
Sailor Moon | Tuxedo Mask | Chibiusa
Sailor Mercury | Sailor Mars | Sailor Jupiter | Sailor Venus
Sailor Pluto | Sailor Neptune | Sailor Uranus | Sailor Saturn
Queen Serenity | Luna, Artemis, and Diana
Sailor Starlights | Princess Kakyuu | ChibiChibi
Minor and supporting characters

Story arcs
Dark Kingdom | R/Black Moon | S/Infinity | Supers/Dream | Stars
Antagonists
Dark Kingdom (Shitennou/Generals)
Makaiju aliens | Black Moon Clan (Ayakashi Sisters)
Death Busters (Witches 5)
Dead Moon Circus (Amazon Trio, Amazoness Quartet)
Shadow Galactica (Sailor Galaxia, Sailor Animamates)
Chaos

Movies
Sailor Moon R | Sailor Moon S | Sailor Moon Supers