Sadness (video game)
From Wikipedia, the free encyclopedia
This article or section may contain original research or unverified claims. Please improve the article by adding references. See the talk page for details. (May 2008) |
This article or section contains information about an unreleased video game. The content may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
Sadness | |
---|---|
Developer(s) | Nibris |
Publisher(s) | Nintendo |
Engine | Gamebryo |
Platform(s) | Wii |
Genre(s) | Survival horror |
Mode(s) | Single player |
Sadness is an upcoming video game for Nintendo's Wii by Polish video game developer Nibris. According to Nibris head Piotr Orłowski, "The scenario will have associations with narcolepsy, nyctophobia and paranoid schizophrenia. The scenario will surprise you." According to a Nibris press release, the action of Sadness will be placed before World War I in a Slavic country.
According to Nibris, this game is only for adult players with strong nerves.
Frontline Studios had previously signed a deal to co-produce Sadness. However, as of March 17th 2007, the companies parted ways due to "artistic differences". Nibris is now in talks with Digital Amigos to publish the game.
Contents |
[edit] Story
Set in pre-WWI Eastern Europe, Sadness follows the story of Maria, a woman who has to protect her narcoleptic son Alexander after their train derails in the countryside. Their subsequent adventures are based on Slavic legends.
[edit] Gameplay
According to an interview with IGN[1], the game is meant to scare the player by atmosphere and not by bloodlust or violence. Various methods of playing include slitting the throat of enemies with glass or throwing a rope over a wall using the similar motion with the freehand controller. It was also said by the developer Nibris that the game will have a special way to save progress. This will happen automatically, at specific moments unbeknownst to the players so it can keep the feeling of reality. Piotr Bielatowicz, a game designer for Sadness, stated "We are aiming at completely intuitive behaviour of the player - just as in life. Every choice a player makes is essential - if you experience traumatic events in your life, they are with you all the time. This will be the same in Sadness. We want the player to feel that he is participating in events, not merely playing a game," Also announced on GameBryo press release that both Wiimote and Nunchuk will control the players hands.
Unlike other third person games, Sadness will not make use of a heads up display to allow greater immersion.
[edit] Creatures
Werewolves will make an appearance in the game, but will be slightly altered from the common werewolf. The werewolf is born human and when mature will change on a full moon. Another change is that they do not regenerate after death.
Likho, a creature that appeared in concept art for the game, is an embodiment of evil fate and misfortune in Slavic mythology, a creature with one eye, usually depicted as an old person.
According to Slavic tribal legend, Licho was a good and peaceful creature. It lived in and took care of the forest. Its name was associated with bounty and goodness. However, adults and elders ascribed to it all the worst attributes of an evil and very ugly creature - it had one huge eye, and a deformed human-like body.
Everyone kept their distance from Licho, and it did the same. Licho only showed himself to children who were not afraid of its appearance, and it did good deeds for them; e.g. it showed them the location of fern flowers (otherwise inaccessible to people), having a great scent and healing properties.
Licho had a child that was everything to him, it was his entire world. The adult people in the village gradually scared off the Licho and eventually even the children stopped approaching him. Once, when Licho was taking care of the forest and Fern Flowers, its child encountered the local woodcutters. They saw that Licho was not around and they captured the child, torturing it, picked its eye out, and left it in the marsh to die. Licho came back and started looking for the missing child, but to no avail. It did not eat, drink or sleep for many days but instead, wandered around the forest looking for the child.
One day it found the child’s body in the marsh - with no eyes, and most of its tortured body covered with stones. Licho carried the ill-treated body of its child till they both disappeared into the marsh. Since then no man has ever seen the Licho or the Fern Flower. Licho is the source of sadness in the world; whether it is in the world now, or if it is going to come in the future, no one really knows for sure.
[edit] Visual style
Visually the game is to be a black and white stylized gothic horror.[2] On April 10, 2006, Nibris released a video trailer "based-on" Sadness,[1]though no gameplay footage has been released.
Nibris announced that a trailer would be revealed with "Real in-game footage" before the end of 2007. [3] However, no such trailer was released.
Recently, an in-game screenshot was released as well as the announcement that Sadness would be using the Gamebryo middleware engine for Wii [4]
[edit] References
- ^ Upstart Studio Targets Revolution. IGN.
- ^ Sadness In Black and White. Advanced Media Network.
- ^ First Sadness Trailer This Year. Cubed³.
- ^ GAMEBRYO BREATHES LIFE INTO Wii’S FIRST BLACK-AND-WHITE HORROR TITLE. Emergent.