Saboteur (video game)

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Saboteur!
Developer(s) Clive Townsend, Steve Ruddy
Publisher(s) Durell Software
Platform(s) ZX Spectrum, C64, Amstrad CPC
Release date 1985
Genre(s) Action game
Mode(s) Single player
Rating(s) N/A
Media Cassette
Input methods Keyboard, Joystick

Saboteur! is an action game published in 1985 for several 8-bit home computer formats by Durell Software. It was programmed by Clive Townsend (the Commodore 64 version was programmed by Steve Ruddy). The game was followed by Saboteur II.

Contents

[edit] Plot

The player controls a ninja saboteur, trained in martial arts. His task is to break into a central security building (which is disguised as a warehouse) and steal a floppy disk that contains the names of all the rebel leaders.

The saboteur arrives at the warehouse by rubber dinghy and must fight through the building to obtain the disk and then escape via a helicopter on the roof (optionally setting a bomb to destroy the building for bonus points). All of this must also be achieved against a time limit.

[edit] Gameplay

The player must make his way through the complex of rooms (consisting of the warehouse, dark underground tunnels and the secret command centre) to find the disk and escape.


The Saboteur can crouch, climb ladder, run and attack enemies by punching and drop-kicking them. He begins with a single shuriken as a weapon and can also utilise improvised weapons (such as bricks and pieces of pipe) found in rubbish piles and boxes around the warehouse. The warehouse contains many security systems the player will need to defeat or avoid. These include guards (who can use hand to hand combat and guns) who stand still and will chase and attack the player if they see him or if he makes too much sound. The guards are assisted by guard dogs and automatic gun emplacements.

The Saboteur has an energy bar which is depleted by falling too far, crouching under water or being attacked. He can replenish this by standing still and resting if he finds a safe area. If his energy bar is completely depleted or if time runs out then it is game over.

Saboteur also has a difficulty-level selection that can be chosen before a game begins. There are several of these and they determine how many guards are on watch, how much time Saboteur will have to complete his mission and how easy the route to the disk and helicopter will be (i.e. how many security doors on the way are locked and will need to be opened in some way).

[edit] Trivia

Saboteur is believed to be based on routines and ideas from Clive Townsend's Death Pit, a game that was cancelled before development on Saboteur started. The prototype for Death Pit has been recovered and made available at the World of Spectrum

[edit] External links

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