RunUO
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RunUO | |
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Developed by | RunUO Software |
Latest release | 1.0.0 / January 22, 2005 |
Preview release | 2.0.0 RC2 / February 7, 2008 |
OS | .NET Framework - Cross-Platform |
Genre | Game Server |
License | GPL |
Website | http://www.runuo.com/ |
RunUO is a project to create and maintain a freely available Microsoft .NET based Ultima Online server. The goal of the RunUO Software Team is to provide software that is scalable and capable of recreating the EA Games server environment.
RunUO is licensed under the GNU General Public License (GPL), and is available for download from the RunUO.com website.
Contents |
[edit] History
RunUO started as a hobby. During the early part of 2002, "Krrios" began writing his own client for Ultima Online (a popular MMORPG). RunUO began as an aid in the client development process to simulate the actions of the Origin Systems shards. A few months later, Ryan, now the project manager of RunUO, convinced "Krrios" to concentrate more on creating a new Ultima Online server emulator.
Ryan already had experience in maintaining websites and communities from past emulation ventures. On September 25, 2002 the first release was made, RunUO Beta 1. During its beta phases, RunUO was released as a closed-source project. Within nearly three years, and after 40 beta releases and many man hours, RunUO 1.0.0 was released on February 3, 2005.
On June 15, 2006 a RunUO 2.0 release candidate was released, ushering in support for the latest game expansions and the new .NET 2.0 framework. That same day a public Subversion repository for RunUO was opened. This allows RunUO users to see the latest work being done on RunUO by the development team and submit their own patches to have features and fixes implemented in the main distribution.
On February 7, 2008 A second Release Candidate for RunUO 2.0 was released with over 165 bug fixes and features added.
[edit] Developers
RunUO is developed and maintained by an open community of developers under the guidance of the RunUO Software Team. The RunUO Software Team consists of Bryan "Zippy" Pass, Mark Sturgill, Andre "ASayre" Sayre, "Krrios", and Ryan McAdams.
End Users are also able to submit patches and bug fixes via the SVN.
[edit] EULA Violation
Please note disclaimer: Wikipedia does not give legal advice.
RunUO is not an Approved Third Party Program, and using it with the Ultima Online Client is a violation of the client's End User License Agreement (EULA) If Electronic Arts suspects that a user has used RunUO or connected to a RunUO freeshard in the past,EA may revoke that user's EA account. This does not hamper their ability to connect to non EA shards however. (RunUO or otherwise) Shard Emulation is not illegal, contrary to many rumors and misconceptions, as no reverse engineering takes place. Please See: Legal Issues of Freeshards
[edit] Hosted Projects
- [1]— Bloodclan Orcs
- [2]- UOGamers: Hybrid (UOR)
- [3]- UOGamers: Divinity (T2A)
- [4]- UO Gamers: Demise (ML)
[edit] See also
- Ultima Online - the game that RunUO emulates.
- Ultima Online Shard Emulation
- Mono development platform - Mono, the platform for running RunUO on Linux.
- .NET Framework - the Microsoft .NET Framework, which RunUO uses.
[edit] Notes
- ^ For more information about the licensing, see OSI GPL Information.
[edit] External links
- RunUO.com — Forms the backbone of the RunUO emulator community and provides forums for discussion, support, and script submissions.
- SunUO is a fork of the original RunUO code base.
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