Ruckman (Australian rules football position)
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In Australian rules football, a ruckman is generally a tall and athletic player who contests at centre bounces and stoppages (such as boundary throw-ins and ball-ups). The ruckman is one of the most important players on the field. They are often key to coaching strategy and winning centre clearances which result in the most goal kicking opportunities (inside 50s).
The role of the ruckman in Australian Rules is similar to second row forwards contesting a line-out in rugby union. The key differences are that with the exception of boundary throw-ins, the ball is almost always thrown straight up high into the air rather than horizontally. The ruckman needs to be able to control the ball by palm tap or fist with outstretched arms. Unlike rugby, the ruckman must rely on his vertical leap and is not assisted by teammates and Australian football rucking often involves vigourous mid-air collisions with the opposing ruckman.
With no offside or knock on rules, the ruckman can tap the ball in any direction, which makes it difficult and requires teamwork to ensure that the ball does not end up to the advantage of the opposition team. Before a bounce down or ball up, ruckmen confer with the onballers (rovers and ruck-rovers) to pre-determine the direction of the tap so that they can position themselves to best receive it to the team's advantage.
The ruckman is typically the tallest player on either team.
When a ruckman successfully beats his opponent by contacting the ball, it is called a hit out and measured as a statistic and performance indicator of effective ruckwork. Although the ruckman is the primary player to score hit-outs, sometimes tall key position players fill in for the ruckman around the ground if the ruckman cannot run the make the contest in time.
Rucking is one of the most physically demanding positions on the ground, both in terms of fitness and body contact. As a result of the high level of physical contact of clashing with opponents in the air, many ruckmen have large physiques or bulk up to prevent injury. As well, due to the use of knees when jumping, many ruckmen wear protective thigh and shin padding, whereas players in other positions rarely do. Coaches often field more than one ruckman and rotate them due to the physical pressure of the position and the endurance of having to run to ruck contests around the ground.
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[edit] Ruck Styles
Ruckmen are sometimes classified by their style of play, although many players alternate styles during a game based on strategy, the style of an opponent, their physical attributes and versatility.
A tap ruckman (or palm ruckman) is the most skillful and high jumping of styles. Players using this style will deftly palm the ball directly down to the advantage of a smaller teammate or rover, often making their hitouts the most effective. WAFL and VFL great Polly Farmer is considered to be one of the best all-time ruckmen of this style. The AFL's Aaron Sandilands is a good current example.
A mobile ruckman (or mobile bigman) often describes a ruckman that covers a lot of ground. Sometime this type of ruckman is not as tall, as big, or effective at hit outs, but may possess a high leap and a greater athletic endurance. Against less mobile ruckman, this type of player can compensate with an ability to take more marks around the ground. VFL/AFL player John Barnes pioneered this style in the late 1980s. The AFL's Adam Goodes, Jeff White and Dean Cox are good current examples.
A thump ruckman practices a more physical style of rucking. Typically, the player is of a larger and/or taller build and uses brute force (and a style often referred to as crash and bash) to take their opponent out of the contest and punch the ball forward, typically going for distance and penetration into their attacking zone. These players are typically slower around the ground, and sometimes referred to as dinosaurs and sometimes criticised for a lack of skill around the ground. This type of ruckwork is rarer in the modern game, more so at its highest level. As a result of trends in umpiring decisions, these ruckmen are more frequently penalised for rough play, and tend to give away more free kicks to their opposition. The physical style can often wear down or even injure their opponents during a game, creating a greater advantage, though the style can also make them more susceptible to long term injuries themselves. A well timed thump can sometimes gain as much distance as a kick, so their hitouts can be highly effective, although more often results in a contest at ground level than always to the advantage of a teammate. Also their hitouts also tend to get negated by mobile rucking opponents who are more dominant around the ground. However some players still use this style well. In the AFL, Rhett Biglands and Jamie Charman are such ruckmen.
[edit] Strategies using Ruckmen
Ruckmen are often used by coaches strategically.
[edit] Attacking Strategies
Using tandem ruckmen is a tactic often employed around the ground as a set play strategy. As only one ruckman from each side can be used at centre bounces, this tactic is restricted to boundary throw-ins and bounces. It involves a second tall or high jumping player from one of the sides contesting the ruck, typically when the taller ruckmen are wrestling at ground level or consistently ineffective in getting a clear tap away. Tandem rucking is not seen frequently. It often results in a thump forward to keep the ball moving towards goal, as it is difficult for the often shorter player contesting the ruck to aim a tap. This is because they are not able to be assisted by lifting and can often be put off balance in the air when jumping over the top of ruckmen. Additionally, by committing an extra player to the ruck contest, there is one less player from that team around the contest - though this can also have the effect of opening up space for more creative roving players. Some key position players are designated secondary ruckmen for boundary throw-ins and will sometimes be used in tandem ruckwork.
During kick-ins the ruckman can sometimes be a designated target. With extra height it is difficult for opposition players to take marks against them and they are an easier target to spot in a cluster.
In a contested situation, the ruckman may be instructed to bring the ball to ground, so that the smaller rovers or crumbers on their team know to attack the ball from front and square position to gain possession.
Ruckmen are sometimes dropped into the goal square during an attack on goals from outside scoring distance. This way they become a tall marking target if a player decides to bomb a kick into the goal square. The term resting ruckman is used when a ruckman is played in the forward line between stints in the ruck. As the ruck requires almost constant running, resting in the forward line gives the ruckman much needed breaks and with their heights they do not need to run or lead as much into space to contest marks when the ball does reach the forward line.
[edit] Defensive Strategies
Some coaches instruct ruckmen to drop back into the hole, which effectively is the open space in which a full-forward might lead. This way the tall player can cut off a low pass designed to hit a full-forward. Standing in the road of a large forward leading out at full speed requires a lot of courage.
Ruckmen will sometimes be designated to stand the mark when an opposition takes a kick on goal. The extra height of the ruckman means that the player has to kick higher, meaning more chance of missing, dropping short or even the possibility of actually kicking into the man on the mark (called a smother).
When an opposition player is having a set shot at goal, particularly from a long distance or on an acute angle, the ruckman may be instructed to run all the way to the goal square to protect it, temporarily playing a similar role to a goalkeeper in soccer or gaelic football. Despite no height limit for the goal, the ball will always have a curved trajectory and many kicks tend to drop short. Being the tallest player, it gives the ruckman the best opportunity of any player to touch the ball before it goes through the goal posts and create an obstacle in area of goal to kick through. This can result in a behind instead of a goal and save 5 points, or can remain in the field of play with no score.
[edit] Ruck Rules
In 2004, a new centre circle rule was introduced to reduce the ruckman's run-up. The aim was to decrease the knee clashes and Posterior Cruciate Ligament injuries experienced by many ruckmen. The new rules favour taller players and those with vertical leap, and many mobile ruckman now find it difficult to contest.
[edit] Modern Ruckmen
Examples of ruckmen are in the Australian Football League include Peter Everitt, Dean Cox, Gary Dempsey, Jamie Charman, Matthew Clarke, Josh Fraser and Scott Wynd.
Aaron Sandilands and Peter Street both current AFL ruckmen, are both equally the tallest in the history of the Australian Football League.