RPG Maker (PlayStation)
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RPG Maker | |
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Developer(s) | Kuusou Kagaku |
Publisher(s) | JP Enterbrain NA Agetec |
Series | RPG Maker series |
Platform(s) | PlayStation |
Release date | JP Nov 27 1997 NA Oct 2 2000 |
Genre(s) | Role-playing |
Mode(s) | Single player |
Rating(s) | ESRB: E (Everyone) |
Media | 1 CD-ROM |
RPG Maker is the first Sony PlayStation version of the RPG Maker series.
Contents |
[edit] Features
[edit] Graphics
The graphics of RPG Maker I are 2D, sprite-based graphics. Each character gets only four movement patterns: left, right, up, and down (in its sequel,rpg maker 2, you are able to walk in all four directions.)
[edit] Sample Game
In order to help players along, this game features Gobli, a sample game already created by the game developers. Gobli was created in order to help players create an RPG and get a feel of how a created game is played.
[edit] Battle System
Battles in RPG Maker are random. These battles are activated as the player walks through area that are designated as battle areas. Battles are all turn-based, and depending on the agility of the monster, the monster attacks first or the player attacks first. Note that the player can only have up to four members in the party. Each battle ends when either the monsters are defeated or the player's party is defeated. The latter results in a Game Over.
Alternatively, as an event (see below), the player can set a pre-determined battle to occur when that event is reached. The battle can be set to end when either the player or monsters are defeated or when a certain turn has passed in the battle. This type of battle is usually a boss battle.
When a certain experience marker is reached, a player's character levels up. The required experience needed to level up increases as the players' level increases. When a character reaches Level 22, the same amount of experience points is required for each level, unlike other RPGs, where the number of experience points required increases with each level.
[edit] Events
Events are triggers that the game uses in order to create scenes. Some examples of event contents are "Display Message, Play Sound Effect, or Display Title/Ending". There are four different events. They are:
- Normal Event. You can choose up to 30 different events contents(see above).
- Treasure Event. This can only be used once in the game. Its primary function is to collect treasure from a treasure box. The player can set a "before graphic" (what the treasure box looks before the event is activated) and the "after graphic" (what the treasure looks like after it's activated.)
- Duplicate Event. A duplicate on the selected event. An event must be selected in order to create a duplicate event. If the original event is modified, any duplicate events of that event are modified as well.
- Intro event. Activates the event when the player enters the area.
Events can be activated in five different ways. It can be activated by:
- Do Not Start. This event must be activated by a separate event, using the Take Over event.
- Touch. This event activated when the player touches the event(can be used with the event content Move Location so the player moves to a different area on the map.)
- Check. The player must activate the event by selecting it (standing in front of the trigger and pressing the "X" button.
- Use Key. The player must use a specific "key" item to activate the event.
- Use Item. The player must use a specific item to activate the event.
Events can be invisible, images of people, or even objects. Events are the only way to get NPCs (non-playable characters) to move around.
[edit] External links
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