Rommel's Revenge
From Wikipedia, the free encyclopedia
Rommel's Revenge | |
---|---|
|
|
Developer(s) | Martin S. Horsley D. de Leeuw |
Publisher(s) | Crystal Computing |
Platform(s) | ZX Spectrum |
Release date | 1983 |
Genre(s) | Arcade Shoot 'em up |
Media | Cassette |
System requirements | 48K RAM |
Rommel's Revenge is a ZX Spectrum video game developed and released by Crystal Computing in 1983.
"A brilliant interpretation of the most visually stunning arcade game ever! Superb high resolution 3D graphics with full perspective plus a host of new and exciting features make Rommel's Revenge the most spectacular game ever produced for your ZX Spectrum."[1]
Contents |
[edit] The Game
"This is probably the best version yet of the well known arcade original ‘Battle Zone’ and is, of course, similar to Artic’s ‘3D Combat Zone’. In one sense it’s much better — the flat plain is well landscaped and teeming with buildings, radar towers and telegraph poles. The missiles, once fired, seemed to travel at a realistic speed. In another sense it’s not so good — the enemy tanks don’t appear as frequently and there aren’t any flying saucers to contend with. On the other hand the enemy tanks aren’t so over-intelligent at avoiding your fire, so you get a better sense of achievement! Rather poor sound and the hollow 3D graphics are colourless, but it’s fun just wandering round looking at the buildings. Watch out for the special loader routine which makes it look as though the program isn’t loading properly."[2]
[edit] Reviews
Reviews can be found in the following magazines....
Crash 65/100
Personal Computer Games 6/10
[edit] References
[edit] External links
|