CivCity: Rome
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CivCity: Rome | |
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Developer(s) | Firefly Studios and Firaxis |
Publisher(s) | 2K Games |
Designer(s) | Simon Bradbury |
Platform(s) | Microsoft Windows |
Release date | NA July 24, 2006 PAL July 28, 2006 |
Genre(s) | City-building |
Mode(s) | Single player |
Media | CD, DVD, Digital distribution |
Input methods | Keyboard, Mouse |
CivCity: Rome is a city building strategy game by Firefly Studios and Firaxis. In terms of game logic, it includes elements from two well-known game series, i.e., Caesar (primarily) and Civilization, giving players the opportunity to build, run and maintain various cities of the Roman Empire.
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[edit] Gameplay
The game offers two types of missions: stand alone missions to include freeplay (or "sandbox") and a campaign based mission. The campaign based mission begins when the player, an engineer, is hired by a local stone works overseer to construct a stone mine colony. The player then gets further opportunities to prove himself, meeting such historic characters as Crassus and Julius Caesar. The player is offered various ranks, progressing through such titles as: Quaestor, Censor, Praetor and Consul.
Each campaign mission begins with a patriarch to the player offering the greeting of "Hail!" and then stating the character's title. Midway through the game, the player can choose to embark on military campaigns which involve combat or continue to play peaceful missions which have harder goals but no risk of invasion.
[edit] Features
- The player can take off the roofs of Villas, the Forums, Roman baths and other buildings and look inside them in order to view how the Romans made use of them in their daily lives.
- More than 70 technologies can be developed over time to give the player's city a strategic advantage.
- The player has the ability to follow the life of Roman families throughout the game.
- The game lets the player create a living community simply by choosing and placing the wide variety of buildings in a WYSIWYG fashion.
- Historical Roman figures provide tips throughout the game, as well as emotion-driven in-game characters who form opinions on the player's cities, such as the state of health, and general feelings on the city itself.
- An in game encyclopedia is available to learn more about the period of the game (concepts, buildings, etc).
[edit] Historical Inaccuracies
- Wonders of the World- In CivCity:Rome players can build a wonder of the world. These wonders are the Great Lighthouse, the Colosseum, the Circus Maximus, the Great Library, the Pantheon, Trajan's Column, and an Obelisk. Out of these "wonders" only the Colosseum, Circus Maximus, the Pantheon, and Trajan's Column were built by the Romans. The Great Lighthouse was built by the Ptolemaic Egyptians in Alexandria, and two Great Libraries were built, one by the Assyrians in Nineveh, the other, by the Ptolemaic Egyptians in Alexandria. While obelisks were built by the Ancient Egyptians, many of these monuments were shipped to Rome in imperial times. All of these wonders, however, existed within the boundaries of the Roman Empire at some point during its existence.
[edit] See also
[edit] External links
- Official
- Reviews
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