Robopon Sun, Star, and Moon Versions

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Robopon Sun, Star and Moon Versions
Image:Robopon.jpg
"Build 'em, Collect 'em, Trash 'em!", Robopon Sun Version's, tagline.
Developer(s) Hudson Soft
Publisher(s) Atlus
Platform(s) Game Boy Color
Release date Flag of Japan Sun and Star Versions December 4, 1998

Moon Version December 24, 1999
Flag of the United States Sun Version December 4, 2000

Genre(s) RPG
Mode(s) Single player, Multiplayer
Media 8 megabit cartridge

Robopon Sun, Star and Moon Versions, or in Japan (ロボットポンコッツ?) Robot Ponkottsu are handheld role-playing games for Nintendo's Game Boy Color. Of the three games, only Sun was released in North America, on December 4, 2000 by Atlus, while their original Japan releases were by Hudson Soft. The games focus on a boy named Cody (his default name) and his adventures on his island with his robotic friends. They mostly resemble the Pokémon series of video games,[1] but also bear similarities the SNES game Robotrek, published by game company Enix (now part of Square Enix).

Contents

[edit] Story

Within Robopon Sun, Star and Moon versions), the player assumes the role of a child name Cody, who's granpa is retiring and gives him the family busness, a Robopon Dispatching Company.[2] Cody travels around Porombo Island, collecting Robopon, and battling against the "Legend 7", the top-ranked Robopon collectors on the island.[3] Each time Cody successfully beats one of the Legend 7, he takes their place in the ranking system.

[edit] Gameplay

The gameplay mostly revolves around collecting and battling robotic characters in a similar manner to the Pokémon game series. To power up the Robopon, the player could add software and parts to them, differing from traditional Pokémon gameplay. Parts had varying amounts of space to store software and determined what sort of attacks the Robopon could use. For example, a Robopon could have an "Armgun" or a "Punch" part, and this software adds certain elements to the attacks. Furthermore, software could be added onto other parts, creating more powerful additions. For example, by equiping a "Thunder" software to a "Punch" part, the Robopon would be able to use "Thunderpunch". Software could also be mixed together to create special attacks - by mixing "Fire" and "Thunder" software, the Robopon would have the special move "Zapp!!". This software could also be removed. If you did so, the attack abilities it gave the Robopon would be removed as well. Due to the fact that only Sun was released in the USA not all of the original 153 Robopon where avalible, because the others where located on the Star Version that the US never got.[4]

Robopon cartridges have a Infrared panel on their top edge that allows them to trade information using waves much like a TV or VCR remote allowing to react to different objects. For example, pointing a remote control at the cartridges and pressing a button might boost the Robopon's stats, or open a chest within the games.<instructions page 29</ref> This feature was called the "GB Kiss".[5] The game included over 150 different Robopon to use, with the first 2 releases and then over 168, with the release of Moon version[6], though some had to be upgraded, similar to Pokémon's evolution stages. The Robopon were classified as either Arm, Move, or Boot. Arm tended to have high offense, Move were fast, and Boot had the highest stats overall. Boot Robopon could not have their parts or software changed.

[edit] Japanese Releases

Robot Ponkottsu, Sun, Star and Moon Versions
While the USA only received the Sun Version, the Japanese first had the two main releases, then nearly a year later got the Moon Vversion, release. The Japanese version of the GB Kiss, features a letter writing/sending feature, that can be accessed from the main menu, which can also send messages over the telephone[7]. While for the USA release, only the sending Robopon feature is included on the GB Kiss. These versions are also compatible with the Japanese exclusive game Robot Ponkottsu 64: Nanatsu no Umi no Caramel with the Nintendo 64's Transfer Pak[8]

[edit] Sequels

Two Game Boy Advance sequels were made; Robopon 2 Cross Version and Robopon 2 Ring Version, in a manner similar to that of the release patterns of different generations of Pokémon games. These games starred Cody traveling to another island but forgetting his Robopon. Subsequently he has to find new Robopon, but instead of catching them he has to make them by finding different types of batteries and combining them in method known as "Sparking". The game featured four-on-four battles, where all the Robopon the player had on him would battle against four opponent Robopon.

A Robopon game called Robot Ponkottsu 64: Nanatsu no Umi no Caramel was made for the Nintendo 64 but was never released outside of Japan.

[edit] Reception

The game received a 7.0 from IGN.com, stating that it was a decent game, but played like a clone of Pokémon.

[edit] References

  1. ^ Craig Harris (2000). Robopon review. Retrieved on Oct 14, 2007.
  2. ^ USA's Robopon Sun Version instructions page 6
  3. ^ Christopher Koeppel (2000). Robopon preview. Retrieved on Oct 14, 2007.
  4. ^ Walkthrough and FAQ by Katman at GameFAQs.com http://www.gamefaqs.com/portable/gbcolor/file/575974/11884
  5. ^ Matthew Wanlin (2000). Atlus Releases Robopon: Sun Version. Retrieved on Oct 14, 2007.
  6. ^ Moon version, box back side
  7. ^ Japanese instructions, for Sun, Star and Moon versions, pages 42-48
  8. ^ Robot Ponkottsu 64: Nanatsu no Umi no Caramel, instruction manual, page 4.

[edit] External links

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