Rigs of Rods

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Rigs of Rods

DAF TurboTwin in Rigs of Rods
Design by Pierre-Michel Ricordel
Latest release 0.35 / March 23, 2008 (2008-03-23); 81 days ago
OS Cross-platform
Genre Simulation
Website http://www.rigsofrods.com/

Rigs of Rods ("RoR") is a freeware multi-simulation game which uses soft-body physics.

Rigs of Rods is based on a specific soft-body physics engine called Beam. Beam simulates a network of interconnected nodes (forming the chassis and the wheels) and gives the ability to simulate deformable objects. With this engine, trucks flex and deform as you ride the terrain, which can be based on real terrain elevation data. Crashing into walls or terrain can permanently deform a vehicle in a very realistic manner.

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[edit] Concept

Beam in action
Beam in action

Rigs of Rods was initially created as an off-road truck simulator, but has developed into a versatile physics sandbox.

Prior to version 0.28, the game was limited to typical land vehicles with wheels, but plane and boat engines have been added since. All engines allow for a wide range of customization, leaving virtually no boundaries. Vehicles are built using vertices connected by beams. Vertices (or "nodes") are influenced by the stress on the beams that connect them. If a beam is too stressed, it will deform, thus altering the associated nodes position which ultimately alters either the appearance, handling, or both of a vehicle. It is possible to build an entire vehicle in Notepad. Simple 2D skins can be made to wrap the vehicle, and can be supplemented with static mesh objects. Recent development has allowed for static meshes to be deformed according to a nodes/beam skeleton, much like the system in the game 1nsane.

Vehicles ride along terrains that are defined in a raw image file, such as the data found in digital elevation model which can be used to form a realistic surface. Terrains can be made using a registered version of Terragen, ImageMagick, Blender, Earthsculptor, L3DT, and any other program that can generate a black and White RAW image format. This also means that maps can be made from any image, including the family portrait.

As a sandbox, Rigs of Rods has no fundamental game play goal but newly added Lua support contributes to missions and game play interaction. Recent multiplayer support has allowed up to 16 simultaneous users to interact on a playing field. Common activities include off-roading, racing, and casual playing. Many activities can be had on land, sea, or sky.

[edit] Recommended System Requirements

Windows (XP/Vista) Linux Mac (Leopard)
Processor Pentium 4/Athlon XP at 2 GHz or better x86-based
Supports HyperThreading and dual-core technology
Memory 512 megabytes of RAM recommended
Video Video card with at least 128mb of VRAM
Graphics DirectX 9c GLX OpenGL
Sound 3D sound effects with multichannel sound cards
Inputs Keyboard/mouse, joysticks, wheels Keyboard/mouse
Multiplayer Broadband Internet connection

[edit] Restrictions

  • RoR does not natively support 64-bit operating systems

[edit] Recognition

[edit] External links

[edit] References

  1. ^ Brian Beckman (2006-03-15). Who, me?.
  2. ^ Dr. Brian Beckman. Dr. Beckman discusses physics in Rigs of Rods [YouTube].
  3. ^ Stone, Tim. "Keep on truckin'", PC Gamer UK, December 2007, pp. 106. 
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