Riddick Bowe Boxing

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Riddick Bowe Boxing
Developer(s) Malibu Interactive
Publisher(s) Extreme Entertainment Group, Inc. (North American release)
Micronet (Japanese release)
Platform(s) Super Nintendo Entertainment System, Game Boy, Game Gear
Release date NA December 18, 1994

JP November 23, 1993
Genre(s) Fighting, Sports
Mode(s) Single player, multiplayer (up to 2 players)
Rating(s) n/a (released pre-ESRB)
Media Cartridge
Input methods controller(s)

Riddick Bowe Boxing is a Super Nintendo Entertainment System game that was released in 1993. It was developed by . It was also released for the Nintendo Game Boy and Sega Game Gear consoles. The game is virtually identical to Evander Holyfield's Real Deal Boxing, apart from the fighters included and the style of the graphics.

Contents

[edit] Overview

Riddick Bowe Boxing features gameplay that is practically identical to that featured in Evander Holyfield's Real Deal Boxing. The graphics are very similar in function, but are have been completely redrawn, in a slightly more cartoon-ish style. As in that game, the visuals of a fight are made up of 2D sprite-based boxers, and a simple 3D rendering of the ring. A small, overhead map of the ring, featuring both fighters' positions, is also visible during fights. Using this as a navigation aide, it is possible to move boxers 360 degrees around the ring. However, due to all the boxers' sprites being drawn from one side-on point of view, their lateral movement appears somewhat unusual. The game features a career mode in which the player fights their way through all the boxers in the game until facing Bowe himself, and an exhibition mode, in which they can play as any boxer, against any boxer.

[edit] Gameplay

[edit] During the Fight

During a fight, each boxer has a stamina meter that decreases whenever they are hit. When the stamina meter reaches zero (and punched in the face), that player's boxer will suffer a knockdown. The stamina bar is not affected by how much physical activity the boxer engages in (apart from the physical activity of getting punched). As well as their main stamina meter they also have a meter for their head and their body, which shows how damaged each section of their physiology is. When the head or body meters reach zero, that boxer will take much more damage when hit in that area. Large amounts of punishment to the head will also result in visible cuts.

[edit] After the Fight

If a boxer is knocked down three times, the fight will end in a TKO. Unlike in real-life boxing matches, a fight will never be stopped for other reasons; a boxer can be pummelled for an entire fight without throwing one punch in return, but unless they are knocked down three times, the fight will be allowed to continue. One major difference from Greatest Heavyweights is that a fighter can be repeatedly punched in the body and will not fall down even if the stamina meter reaches zero. In fact, being pummeled in the body repeatedly eventually makes a boxer's stamina infinite for a short time.

[edit] Career Mode

During career mode, the player creates their own boxer. Options to edit include name, body size, handedness, skin colour and short colour. Each boxer in the game has four attributes: power, speed, stamina and defense. These attributes all vary widely between the 25 ranked boxers that can be used in either career or exhibition mode in addition to 40 other fighters that only appear in Career Mode. Riddick Bowe has the highest stats but will start losing them after losing the championship. Eventually, he will retire and only resetting the internal data will bring him back.

During career mode, all of the attributes can be increased by using money earned from fights to pay for various activities, including free weights session and a protein diet. As the boxer progresses from match to match, his statistics start to fade. After 35 fights, his hair turns from normal to grey. Finally after 40 fights, the player is forced to retire even if he has never beaten the champion.

[edit] References