Republic of Rome (game)
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Republic of Rome | |
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Designer | Don Greenwood Richard Berthold Robert Haines |
Publisher | Avalon Hill Jeux Descartes |
Players | 3 to 6 (solitare and two-player rules also included) |
Age range | 14 and up |
Setup time | 10 minutes |
Playing time | 60 minutes – several days |
Random chance | Medium |
Skills required | Diplomacy, Strategic thought |
Republic of Rome is a strategy board game that takes place in the senate of the ancient Roman Republic. The game covers the period from 264 B.C. to 43 B.C. divided into 3 periods, an early, middle and late republic.
The game simulates the political process in the senate. Diplomacy, alliances, persuasions, prosecutions, murders and even conspiracies are the tools of the trade by which the players compete to become the most powerful faction in the senate. Power is gained by commanding battles, holding offices, sponsoring gladiator games, sponsoring land bills, owning concessions and in many other ways.
What separates Republic of Rome from many other games is the extent to which the players have to cooperate in order to win. If a player is too selfish or too obviously becomes powerful, he will be put down by the others, if there is not enough cooperation between all players the game wins and all players lose. No one player can win the game without negotiating alliances and using other diplomatic skills.