Disciples 3: Renaissance
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Disciples III: Renaissance | |
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Developer(s) | Akella, .dat |
Publisher(s) | Strategy First, in Russia: Akella |
Distributor(s) | Strategy First |
Engine | Virtual Dream engine |
Platform(s) | PC |
Release date | Q3 2008[1] |
Genre(s) | Turn-based strategy, Fantasy |
Mode(s) | Singleplayer, multiplayer |
Rating(s) | ESRB: Teen (T) |
Media | DVD-ROM |
System requirements | Minimum:
Windows XP / Vista, AMD 3000+ or Intel Pentium 2 Ghz, 512 megabytes of RAM, ATI Radeon 9600 or NVidia (DirectX compatible), 4 gigabytes of free hard drive space Recommended: AMD 4800+ X2 or Intel Core 2 Duo 2600, 1 gigabyte of RAM, ATI Radeon 1900 or NVidia 7600 (DirectX compatible) |
Input methods | Keyboard, Mouse |
Disciples 3: Renaissance is a turn-based strategy game. The publisher Strategy First changed the developer from Game Factory Interactive to Akella. Akella has been working on this project since the summer of 2005, and it will be finished in the third quarter of 2008.[1]
According to the story, the player may play with one of the lords of Nevendaar. This new episode contains only three playable races, 'The Empire', 'The Legions of the Damned' and the 'Elven Alliance'. The battle system will be completely different from that of previous Disciples games. Units will now be able to move around the battlefield and make use of terrain for fortifications.[2] Player's hero will be highly customizable: everything from his abilities to the armor he is wearing can be changed. All of the changes will be noticeable on the actual character model.
Disciples III: Renaissance uses .dat’s in-house Virtual Dream engine.[3]