Reiner Knizia

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Reiner Knizia

Reiner Knizia (left) and Bernd Brunnhofer at the Deutscher Spiele Preis awards at Spiel 2003 in Essen, Germany
Born 1957
Nationality German
Known for Game designer

Reiner Knizia (pronounced [ˈraɪnɚ ˈknɪtsiːə]) is a prolific German-style board game designer. Born in Germany in 1957, he developed his first game at the age of six. He has a PhD in mathematics, and has been a full-time game designer since 1997, when he quit his former job as a quantitative analyst ("quant"). Knizia has been living in England since 1993.

In addition to being quite prolific, with over 200 published games, he is highly acclaimed as a designer, having won the Deutscher Spiele Preis four times, a Spiel des Jahres special award, a 2002 Origins Award and numerous other national awards. His games make frequent appearances on various "top games" lists, including seven games on the GAMES 100 list, fourteen games in the BoardGameGeek top 100, and sixteen games on the Internet Top 100 Games List. Several gaming conventions host "Kniziathons", tournaments dedicated to Knizia-designed games.

Reiner Knizia started developing games for his play-by-mail game zine Postspillion, founded in 1985. The zine still exists and the game Bretton Woods (also a Reiner Knizia design), started in 1987, is still going.

According to Knizia, his best selling game as of 2005 is Lord of the Rings, published in 17 languages with over 1 million copies sold.

Knizia has entered into a partnership with Merscom to adapt his current games for the Xbox 360 via Xbox Live Arcade, Windows PC, and Nintendo DS, as well as to develop future original titles. The first game published under his name was Dr. Reiner Knizia's Brainbenders for the DS.

[edit] Game characteristics

Knizia's games cover a huge range, as he has designed small two-player card games, children's games, simple games, sophisticated games, and even a live-action roleplaying game.

One element of modern game design that Reiner Knizia has pioneered is abstract theme. Older themed games like Monopoly have traditionally developed their themes by trying to model or emulate the environment or situation they are thematically tied to. So Monopoly has players buying and developing properties as a real developer might. Knizia's thematic game designs tend not to try to model a specific environment, but instead try to invoke the thought and decision-making processes that are key to the theme. For example, his game Medici has a fairly abstract game system of drawing and buying cards which does not try to model any particular environment, but in the game-world the players are always attempting to price risk, the key success factor in the investment banking business in which the Medicis made their fortune. This approach has allowed Knizia to develop games which are comparatively simple but require thoughtful game-play, while still retaining strongly thematic elements.

As Reiner Knizia was himself a quantitative analyst, pricing and evaluating risk are frequently recurring elements in his games. Many of his most successful games use auctions as a vehicle to price risk, as in Ra, Medici, and Modern Art.

[edit] Notable games

see also Category:Reiner Knizia games

[edit] External links