Reflection (mathematics)

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A reflection against an axis followed by a reflection against a second axis parallel to the first one results in a total motion which is a translation.
A reflection against an axis followed by a reflection against a second axis parallel to the first one results in a total motion which is a translation.
A reflection against an axis followed by a reflection against a second axis not parallel to the first one results in a total motion that is a rotation around the point of intersection of the axes.
A reflection against an axis followed by a reflection against a second axis not parallel to the first one results in a total motion that is a rotation around the point of intersection of the axes.
This article is about reflection in geometry. For reflexivity of binary relations, see reflexive relation.

In mathematics, a reflection (also spelled reflexion) is a map that transforms an object into its mirror image. For example, a reflection of the small English letter p in respect to a vertical line would look like q. In order to reflect a planar figure one needs the "mirror" to be a line ("axis of reflection"), while for reflections in the three-dimensional space one would use a plane for a mirror. Reflection sometimes is considered as a special case of inversion with infinite radius of the reference circle.

Geometrically, to find the reflection of a point one drops a perpendicular from the point onto the line (plane) used for reflection, and continues the same distance on the other side. To find the reflection of a figure, one reflects each point in the figure.

A reflection done twice brings us back where we started. A reflection preserves the distance between points. A reflection does not move the points which are on the mirror, and the dimension of the mirror is by one smaller than the dimension of the space in which the reflection takes places. These observations allow one to formalize the definition of reflection: a reflection is an involutive isometry of an Euclidean space whose set of fixed points is an affine subspace of codimension 1.

A figure which does not change upon undergoing a certain reflection is said to have reflection symmetry.

Closely related to reflections are oblique reflections and circle inversions. These transformations are still involutions with the set of fixed points having codimension 1, but they are no longer isometries.


[edit] Formulas

Given a vector a in Euclidean space Rn, the formula for the reflection in the hyperplane through the origin, orthogonal to a, is given by

\mathrm{Ref}_a(v) = v - 2\frac{v\cdot a}{a\cdot a}a

where v·a denotes the dot product of v with a. Note that the second term in the above equation is just twice the projection of v onto a. One can easily check that

  • Refa(v) = − v, if v is parallel to a, and
  • Refa(v) = v, if v is perpendicular to a.

Since these reflections are isometries of Euclidean space fixing the origin they may be represented by orthogonal matrices. The orthogonal matrix corresponding to the above reflection is the matrix whose entries are

R_{ij} = \delta_{ij} - 2\frac{a_i a_j}{\|a\|^2}

where δij is the Kronecker delta.

The formula for the reflection in the affine hyperplane v\cdot a = c is given by

\mathrm{Ref}_{a,c}(v) = v - 2\frac{v\cdot a - c}{a\cdot a}a.

[edit] See also

[edit] External links