Realm of Nauga
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Realm of Nauga | |
---|---|
Developer(s) | Thomas Stephenson(?)[1] |
Publisher(s) | Spectral Associates(?),[2] published in Chromasette August 1982 [1][3] |
Platform(s) | TRS-80 Color Computer (I) |
Release date | 1982 |
Genre(s) | Adventure |
Mode(s) | 1 player |
Display | 32x16 text screen, colors, world larger than a single screen [2] |
Realm of Nauga is an adventure game similar to Rogue and NetHack for the TRS-80 Color Computer. It came on cassette and was released in Chromasette's August 1982 issue which was available at Radio Shack. As with many games and applications developed in that era, Nauga found wide unlicensed distribution through computer clubs on compilation or "best of" cassettes created from the pooled contributions of club members. Sales figures are unfortunately unavailable.
[edit] Object
The object of the game is to kill the Nauga, possibly a humorous reference to the fictional animal that Naugahyde comes from.
[edit] User interface
Nauga used the standard Color Computer 32x16 character display with green background. Objects and creatures were represented on screen by single characters, sometimes using inverse video mode. Geographic features, such as trees and rivers, were represented using the CoCo's 8-color graphics support in the standard text mode.
The player moved his character using the arrow keys, and could "throw" objects, such as arrows, with other keys. It was not turn-based; creatures moved independently of the timing of user input.
The game exploited the CoCo's processor clock rate doubling, activated by the "POKE 65495,0" command, and deactivated it after a normal exit. Players who reflexively hit the Break key when death seemed imminent, prematurely terminating the game, were thus treated to an unusually rapid flashing color cursor at the OK prompt.