Rayman Raving Rabbids

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Rayman Raving Rabbids
Rayman Raving Rabbids cover (Wii)
Developer(s) Ubisoft Montpellier
Publisher(s) Ubisoft
Designer(s) Christophe de Labrouhe[1]
Engine Jade
Platform(s) PC, PS2, Wii, GBA, DS [1], Xbox 360 [2], Mobile
Release date Wii

NA November 14, 2006
AUS December 7, 2006
EUR December 8, 2006
JP December 14, 2006
Game Boy Advance
NA November 14, 2006
AUS December 7, 2006
EUR December 8, 2006
PlayStation 2
NA December 5, 2006
AUS December 7, 2006
EUR December 8, 2006
Microsoft Windows
AUS December 7, 2006
EUR December 8, 2006
NA December 11, 2006
Nintendo DS
NA March 6, 2007
AUS March 15, 2007
EUR March 16, 2007
Xbox 360
AUS April 5, 2007
EUR April 6, 2007
NA April 24, 2007

Genre(s) Party
Platform (GBA and DS only)
Mode(s) Single-player, Multiplayer (2–4)
Rating(s) ESRB: E
PEGI: 3+
OFLC: PG
USK: 6
Media Wii Optical Disc, DVD, Cartridge
Input methods Wii Remote and Nunchuk, gamepad

Rayman Raving Rabbids is a spinoff in the Rayman series released by Ubisoft as a Wii launch title. The game consists of more than 70 "trials" (minigames). The game is available on PC, Playstation 2, Wii, Game Boy Advance, Nintendo DS, and Xbox 360, specifically however the game's two modes are primarily designed with the Wii remote in mind. Ubisoft released a sequel to the game, Rayman Raving Rabbids 2, in November 2007.

Contents

[edit] Gameplay

There are two different modes of play in Raving Rabbids: Story Mode and Score Mode. In Story Mode, the game follows fifteen days of Rayman's imprisonment by the Rabbids. Each day, Rayman must complete at least three trials, followed by one special “boss trial”, such as a first-person rail shooter using plungers, or a racing game in which the player controls a warthog and uses a flyswatter as a riding crop. Completing trials earns Rayman various costumes and matching music, including Gangsta, Raymaninho (a portmanteau of the title character's name and football star Ronaldinho), Disco, Gothic, Caramba, Rock'n'Roll, Granny, DeeJay and Bunny. Trial completion also earns plungers and after accumulating enough, Rayman builds a ladder up the edge of his jail cell and escapes to freedom. In Score Mode, the player can repeat past trials in an attempt to improve their score or as a multiplayer party game.[citation needed]

[edit] Minigames

Minigames fall into one of four categories: Bunny Hunt, Sports, Challenges, and 'Shake your Booty!' Dancing minigames. Bunny Hunt comprises first-person rail shooter stages, all appearing in Story Mode as "boss" stages that the player may play for Score, Time, or Survival with the goal of obtaining the highest score possible with only one life. Two players can participate in Co-op Bunny Hunt, but Survival is not available. The Sports minigames can be played for Workout, which requires rapid movement of the Wii Remote, and Precision, which involves the controls of the remote. Sports minigames also include 'Get Going!' racing stages, including four warthog racing games and a skydiving race. Challenges are various games found in Score Mode which must be played one after the other with the goal of a high combined score in a Triathlon, Pentathlon, or Decathlon. The 'Shake your Booty!' category involves dance-themed minigames and are found in Story Mode each day. Also, there are "Skill" minigames that do not fall under any of the other categories.[citation needed]

[edit] Plot

[edit] Characters

Main articles: Rayman (character) and Rabbid

The Rabbids are the common enemy in this game. Their technology varies from advanced giant robots to close combat tools such as plungers and feather dusters. Characters do not have the voice acting that was first used in Rayman 3. Instead, the voices become regular gibberish, except for a few words like "Hey" or "Wow"(In "Rayman Raving Rabbids Making of" they said "Action"). Besides the Rabbids, there are also warthogs, seen in the game's warthog races, and various other animals (such as sheep, cows and pigs). One of the minigames actually requires the player to point the members of the same species out.[citation needed]

[edit] Story

The game begins with a cutscene showing Rayman having a picnic with the local Globox kids. Their picnic is interrupted when an earthquake erupts and the Globox kids sink into the ground while 3 Rabbids appear in their place. Rayman offers them food, but they ignore him. Their commander Sergueï kidnaps Rayman and throws him in an arena with angry Rabbids, several armed with weapons. Rayman must complete his first trials now, and afterwards Sergueï takes him to his cell and gives him a plunger. As Rayman completes more trials, he becomes popular among the Rabbids and they cheer him on, in addition to making his jail cell more hospitable. Eventually, Rayman amasses a collection of plungers as rewards for completing the trials. By building a ladder out of all his plungers to reach the window, Rayman manages to escape and free himself. Once liberated, he remembers the Globox kids and attempts to return through one of the Rabbid holes to rescue them, but winds up getting stuck.[citation needed]

[edit] Development

The game began development in Ubisoft's Montpellier Studio, during the later stages of making King Kong, when the developers were looking to create the "ultimate enemy" for use in the next Rayman game. The studio head Michel Ancel sketched an initial concept for a rabbit character, and from there, the idea of a mass invasion of bunnies grew. The team then began work on a traditional action adventure platformer, then tentatively called Rayman 4. However, upon receiving development kits from Nintendo, the team began focusing on implementing a wide range of gameplay types. When it became clear that these were not going to fit into a traditional platformer game, Rayman Raving Rabbids was altered to become a game consisting of separated trials. Because of this, some of the trials and concepts revealed before the game's release did not appear in the final game, such as hawk and tarantula riding. While Ancel was seen as one of the main figures behind the project before E3, he left the project after the revamp, and is only credited with character design in the final game. Raving Rabbids is currently available for the Wii, Game Boy Advance, PC, and Nintendo DS

[edit] Bugs

Additionally, the PC-Version of the game suffers from serious bugs, some most likely related to a flawed copy protection mechanism (SecuROM). On numerous systems, SecuROM causes the game’s main executable to crash and the game cannot be started. SecuROM also seems to frequently identify genuine installations of the game as illegal copies which cause the game to subtract 20% of the score of each part of the game rendering these significantly harder or unbeatable. The game’s Jade engine is incompatible to current CPU power saving technologies like AMD's Cool'n'Quiet and Intel's SpeedStep. The developers of the PC-Version reused the installer of Peter Jackson's King Kong: The Official Game of the Movie without changing the Globally Unique Identifier. This causes failure to install Rayman Raving Rabbids on systems where Peter Jackson's King Kong is also installed while corrupting the previously installed game in the process. Until now there has been no official statement on whether a patch has been announced or released.[original research?]

[edit] Soundtrack

The game features the following licensed songs during the dancing levels:

  1. Dick Dale and His Del-Tones - Misirlou
  2. Chic - Good Times
  3. Cyndi Lauper - Girls Just Want to Have Fun
  4. Naughty by Nature - Hip Hop Hooray
  5. Ritchie Valens - La Bamba
  6. Mark Griskey - Dark Iron Bunnies, The Butcher Deejay
  7. Ubisoft Montpellier Choir - Ode to Joy

[edit] Reception

 Reviews
Publication Score
Electronic Gaming Monthly 7/7.5/7.5[2]
Game Informer 8.5/10[3]
IGN 8.3/10[2]
Nintendo Power 7.5/10[2]
X-Play 4/5
Official Nintendo Magazine 84%[citation needed]

The game has generally been received positively. IGN and GameSpot complimented the game's "sick sense of humor" and a heavy emphasis on fun, as well as the design of the bunnies and the game in general. Reviews highlighted the story, music and sound, and said that gameplay is addictive and optimized for the Wii. A few critics claimed that other developers of Wii launch titles had simply ported their games and "tacked on" Wii controls. It is currently one of the highest-selling third party games for the Wii. The game was subsequently released on other platforms, including the PC, PS2, and Xbox 360. However, reviewers in general found these versions to play at an inferior level to the Wii version due to the fact that the game's controls had been optimized with the Wii in mind.[4]

Several shortcomings were cited. Some of the minigames were said to be "duds", being unenjoyable or broken; the game could not run in progressive scan mode; and not all of the trials had multiplayer opportunities, "reducing the game's potential as a party game". Nintendo Power stated that a lot of promised features had been cut out. Several fans of the series have expressed disappointment on Rayman's small presence in the game, and the large changes in atmosphere and gameplay.[citation needed] The Wiire awarded this game with Family Friendly, Ease of Use, and Multiplayer Mayhem awards.[5]


Unfortunately, there is a misprint in the game manual. The video option was removed from the game, but was not removed from the manual. The reason it was removed from the game itself is that you have to use the Wii console Menu to switch video options such as the 16:9 aspect ratio.[6]

[edit] References

[edit] External links