RayCrisis
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RayCrisis |
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Developer(s) | Taito Corporation |
Publisher(s) | Taito Corporation (PS) CyberFront Corporation (Windows) |
Platform(s) | Arcade, PlayStation, Windows 95 |
Release date | 2000-04-20 (PS) 2001-10-05 (Win, CyberFront) |
Genre(s) | Scrolling shooter |
Mode(s) | Single player |
Input methods | 8-way Joystick, 4 Buttons |
Cabinet | Upright |
Arcade system | Taito G-Net system |
Display | Raster (Horizontal) |
RayCrisis (RayCrisis: Series Termination in North America) is the third iteration released in the "Ray" series of shooting games. However, cronologically, it is considered a prequel to the first game's plot, RayForce. It is the only game in the series to lack co-op mode for two-players for the ported PlayStation version, even though it featured this option for the arcade version.
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[edit] Story
RayCrisis, being a prequel to RayForce, details the events during the timeframe of the supercomputer called the Neuro-Computer Con-Human gaining sentience and rebelling against its human creators, a direct result of a misguided scientist trying to bond a human clone to Con-Human mentally. Now, against Con-Human's massive attack forces laying siege to the Earth, exterminating and cloning humans, a mecha-neurologist jacks in to the Con-Human system in an attempt to regain control of the rogue machine by means of the computer viruses, known as the Waveriders, into the Cybernetics Link, engaging Operation Raycrisis to cease the supercomputer's destructive actions permanently and prevent it from causing more havoc in the future.
[edit] Gameplay
The gameplay of RayCrisis is based on RayForce, which features a viewpoint given to the player with an overhead perspective. Essentially, in the "virus infiltration" theme of this game, the player plays the role of the Waverider computer virus, and the enemies he/she encounters are Con-Human's antibodies, programmed to terminate any virus inside the supercomputer's system - and that includes the player.
An Encroachment system is added, which causes player to lose points when it reaches 100%, especially facing Dis-Human and Infinity prematurely when reaching a huge Antibody, in addition to a bad ending. Encroachment percentage can be lowered by deleting Antibodies, terminating huge Antibodies or obtaining items, keeping a low profle not to be recognized by Con-Human.
The game starts with Self-Area, followed by 3 other stages out of following: Emotion, Consciousness, Intelligence, Memory, or Consideration, each reflecting Con-Human's details of sentience. After completing stage 4, having the emergency control activated by Con-Human because of the havoc the player have caused, the Waverider computer virus must fight against the Dis-Human Antibody, and Infinity, Con-Human's heart.
The player is now given three ships in a category called Waveriders to choose from at the start of the game:
- WR-01 - a ship resembling the R-Gray 1 from RayStorm in terms of firepower. It features a wide laser attack and can lock onto 8 targets at a time.
- WR-02 - a ship resembling the R-Gray 2. Uses a narrow-angled focused laser for its' main gun and it has a max capacity of 16 lock-ons available to the player and uses a weapon called the "thunder laser".
- WR-03 - An unlockable ship that removes the lock-on feature and forces the player to use a powerful photon chain gun. Its primary weapons are small guided missiles that swarms the enemies but weak in terms of hitting power.
- Additionally, the two original ships (R-Gray 1 and R-Gray 2) from RayStorm can be unlocked on the PlayStation version.
[edit] Home versions
In Playstation version, Stages 2, 3, and 4 can be freely chosen, including the ability to repeat the same stage. A original mode is added, which allows player to fight all stages in the game. In original mode, player can obtain extra items, but there is no continue.
The Windows 95 port of the game is based on Playstation version of the game.
[edit] Compilation
This game was bundled with following titles:
- SIMPLE 1500 Series Vol. 75 THE Double Shooting
[edit] Trivia
- RayCrisis is the only game in the series to include a customization feature that allows the player to choose between multiple colors for their selected ship. The arcade version did not include this feature, electing to give 1P a red color scheme and 2P blue.
- The game supported a downloadable game called "Pocket-Ray" for the pocketstation system.