Talk:Rasterisation
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Is this a stub? I know stuff can be added, but it has a definition plus additional information. --Taejo 09:23, 8 August 2005 (UTC)
- It has been significantly expanded (December 2005), and it's in pretty good shape now.Bryan 14:34, 13 December 2005 (UTC)
- I do not think that this article is in a pretty good shape. Rasterization is just the process of converting primitives into pixels (or fragmengs), all the stuff about transformation with matrix and so on should be removed from here. ALoopingIcon 09:08, 7 February 2006 (UTC)
- Agreed. The article should focus on algorithms like flood fill, Bresenham (lines and polygon edges), scanline rasterization (convex and concave polygons), and the half-space approach. Circles/ellipses might also be interesting. But not the transformation, clipping and texturing stuff. We could add that rasterization is sometimes mistakenly regarded as the whole process from vector representation to finished pixels, but refer to other articles for techniques that go beyond identifying the pixels to be filled. C0d1f1ed 14:58, 9 September 2006 (UTC)
- Definitely. Though it's a good article, I think most of the information in it should more properly be put in the Graphics pipeline article, which is very bare right now. The only part this article needs to be about is the Scan Conversion section (which can be expanded a lot...) Valarauka 09:45, 17 September 2006 (UTC)
- Agreed. The article should focus on algorithms like flood fill, Bresenham (lines and polygon edges), scanline rasterization (convex and concave polygons), and the half-space approach. Circles/ellipses might also be interesting. But not the transformation, clipping and texturing stuff. We could add that rasterization is sometimes mistakenly regarded as the whole process from vector representation to finished pixels, but refer to other articles for techniques that go beyond identifying the pixels to be filled. C0d1f1ed 14:58, 9 September 2006 (UTC)
- I do not think that this article is in a pretty good shape. Rasterization is just the process of converting primitives into pixels (or fragmengs), all the stuff about transformation with matrix and so on should be removed from here. ALoopingIcon 09:08, 7 February 2006 (UTC)
[edit] 2D vs 3D
I disagree with this assertion:
- In normal usage, the term refers to the popular rendering algorithm for displaying three-dimensional shapes on a computer
I think the term also applies equally to 2D vector graphics, which this article doesn't cover at all except where they overlap. I'm not quite sure whether a split, rewrite or a page move is the best solution though. Thoughts? --Dtcdthingy 20:08, 13 April 2007 (UTC)
[edit] bmatrix formatting strange
The first 'bmatrix' in the Transformations sections shows up unformatted on my screen, but I can't find why. Anyone an idea ? Mauritsmaartendejong 17:16, 12 July 2007 (UTC)
[edit] Rasterisation vs Rasterization
It should be decided which of the two words should be used through this article. As far as I know this is a battle of British vs American English, but I don't know which side wikipedia leans to. It seems that it, at some point, was decided to name the article Rasterisation, so I suggest that this method of spelling should apply for the entire article. --MGarde (talk) 18:31, 7 May 2008 (UTC)