Rast (Dungeons & Dragons)
From Wikipedia, the free encyclopedia
This article may not meet a proposed guideline for notability (see Wikipedia:Notability (fiction)). If you are familiar with the subject matter, please expand or rewrite the article to establish its notability. The best way to address this concern is to reference published, third-party sources about the subject. If notability cannot be established, the article is more likely to be considered for redirection, merge or ultimately deletion, per Wikipedia:Guide to deletion. This article has been tagged since March 2008. |
This article or section may contain original research or unverified claims. Please improve the article by adding references. See the talk page for details. (March 2008) |
This D&D-related article or section describes an aspect of Dungeons & Dragons in a primarily in-universe style. Please rewrite this article or section to explain the fiction more clearly and provide non-fictional perspective. |
This article or section includes a list of references or external links, but its sources remain unclear because it lacks in-text citations. You can improve this article by introducing more precise citations. |
The introduction to this article provides insufficient context for those unfamiliar with the subject. Please help improve the article with a good introductory style. |
Dungeons & Dragons creature | |
---|---|
Rast | |
Alignment | |
Type | Outsider |
Source books | |
First appearance | |
Image | Wizards.com image |
Stats | OGL stats |
In the Dungeons & Dragons fantasy role-playing game, the rast is an outsider from the Elemental Plane of fire. It has an odd appearance. There is a central body, about the size of a large dog, with as many as 10 to 15 spindly spider's legs coming out of it. Each of these legs is tipped with a claw. The head is almost the exact same size as the central body, and resembles a cross between a snake, a vulture and a goblin (some would say it is almost monkey-like). The central body and legs of the Rast are brown, while the head and claws are rust red.
The rast attacks with a paralyzing gaze. When fighting a group, it tries to paralyze as many as possible. If there are any left, it moves in and attacks with its claws. For some reason, it can only use four of the 10 - 15 claws at once. It can also bite, grab and grapple, and drain blood from its opponents. Due to limited information, little else is known about the creature.
Rasts cannot speak.
They are regarded as neutral in alignment.
[edit] References