Random dungeon
From Wikipedia, the free encyclopedia
A random dungeon is a dungeon in a role-playing video game which is generated by the computer using an algorithm, such that the dungeon is laid out differently every time the player enters it, and a player often never plays through quite the same dungeon twice. Random dungeons are usually found in the Action RPG genre of games. Programs are also available that generate random dungeons for tabletop role-playing games.
Random dungeons first appeared in the ASCII adventure game Rogue,[1] then in other "roguelikes", combining the kinds of maze-like dungeons found in the role-playing game Dungeons & Dragons with a computer's ability to generate mazes on the fly. Random dungeons have followed video game technology through the advent of 2D and subsequently 3D graphics, although they still often rely on most of the same basic algorithms that were used when they used ASCII graphics.[citation needed]
Contents |
[edit] Examples of games that center on random dungeons
[edit] ASCII
"Skins" have been made for some of these games that use 2D graphics in place of the ASCII characters.
[edit] 2D
- The Fushigi no Dungeon series
- Diablo
- Diablo II
- Biomotor Unitron
[edit] 3D
- Champions of Norrath
- Coded Arms
- Daggerfall
- Dark Cloud
- Dark Cloud 2
- Fate
- Neverwinter Nights with the Infinite Dungeons premium expansion module.
- Untold Legends: Brotherhood of the Blade
[edit] See also
[edit] References
- ^ * Montfort, Nick (2003). Twisty Little Passages. MIT Press, 224. ISBN 0262633183.
[edit] External links
- Jamis Buck's Random Dungeon Generator, which uses an algorithm to generate random dungeons for Dungeons & Dragons adventures.