F1 ROC II: Race of Champions

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F1 ROC II: Race of Champions
Image:F1 ROC II - Race of Champions Coverart.png
North American box art
Developer(s) Seta
Publisher(s) Seta
Designer(s) Mitsuhiro Takeda
Platform(s) Super Nintendo Entertainment System
Release date JPN March 5, 1993 [1]
USA 1993
Genre(s) Racing
Mode(s) Single Player
Rating(s) ESRB: n/a
Media 6-megabit Cartridge
Input methods Super NES controller

F1 ROC II: Race of Champions is a Super Nintendo Entertainment System game that takes place in the not-so-distant future. The game is known in Japan as Exhaust Heat II - F-1 Driver no Kiseki (エキゾースト・ヒート F1ドライバーへの軌?). During this time, open wheel racing and NASCAR-style racing has melded together to become an elite racing circuit for the fastest, youngest, and most daring race car drivers in the world. The player must save money in order to enter races and to research better racing equipment. The player must go through the C division, Formula 3000, and eventually to Formula One. In order to accomplish all this, the player must practice really hard and win all the races in a circuit. It all starts out with strange courses, but it eventually leads back to the familiar Formula One courses once the player has won all the Group C and Formula 3000 races.

Contents

[edit] Formula One

Once the player is in Formula One, he must choose one of three teams. Engines to choose from include Ford, Honda, and Ferrari. In addition to all this, the player must race all the courses in a certain order and can no longer elect which race track he wants to use next. The Formula One portion of the game uses a season point system in addition to keeping the times of individual races. The object of the game changes from simply winning the races to acquiring as many points as possible in order to win the championship. Banging up the car, frequently using of the pit stop, and careless mistakes will destroy championship hopes just like in the real Formula One. Not even cheat codes can guarantee a top ranking in the overall standings, just winning individual races and utilizing strong overtaking moves while preserving the body and tires of the player's chosen vehicle.

[edit] Processing Chip

The game cartridge included a ST010 chip; a chip created by Seta for general functions and handling computer cars' AI. This chip offered unprecedented realism in the AI of the race cars that allow them to perform aggressive manoeuvers. In addition to this, the chip allowed the AI to perform tricks that were impossible to do with other racing video games released either during or before 1993. It would take the Sony PlayStation or the Nintendo 64 to have this sophisticated level of AI without using a special chip.

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