R-Type II
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R-Type II | |
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Developer(s) | Irem |
Publisher(s) | Irem |
Platform(s) | Amiga Arcade Atari ST Game Boy PlayStation PlayStation Portable (PlayStation Network) PlayStation 3 (PlayStation Network) |
Release date | 1989 |
Genre(s) | Scrolling shooter |
Mode(s) | Single player Two players (alternating turns) |
Input methods | 8-way joystick, 2 buttons |
Cabinet | Upright |
Arcade system | M82 M84 |
Display | Raster Horizontal orientation |
R-Type II is a horizontal scrolling shooter arcade game developed and published by Irem in 1989. It is the second game in the R-Type series.
Contents |
[edit] History
The game is the sequel to R-Type, which was first released as an arcade game in 1987 and profoundly influenced later shooting games with its charge shots, unique weaponry, and grotesque enemies. Hudson Soft ported the later 4 levels of the original R-Type to the TurboGrafx-16 with the title R-Type II, but the Hudson release is unrelated to the game described in this article.
The player controls a ship called the R-9C (or R-9 Custom), which is an improved version of the prequel's ship; the R-9. The ship's design was changed slightly, and the wave cannon was given homing capabilities. Two new types of weapons (the Search Lazer and Shotgun Lazer) were added, bringing the total number of weapon types up to five. A new anti-ground unit bomb was also added to the missile inventory.
Though the number of levels was decreased from the prequel, the number of enemies, their durability, and the number of bullets they shoot were greatly increased. Enemy movements and terrain were also made trickier, bringing the game's difficulty up considerably. The same revival system is used as in the prequel, where the player is brought back to a checkpoint whenever their ship is destroyed.
[edit] Controls
The controls are mostly unchanged from R-Type, where the 8-way joystick controls the ship's movement, and the shot button fires the ship's main beam. The other button is used to equip or unequip Force; the series' most unique innovation. Pressing down the shot button causes the blue beam gauge to fill up, and releasing the button causes a wave beam to travel a certain distance depending on the length of time the button was pressed down. If the button is pressed down until the blue gauge is fully charged, a red gauge appears and fills up quickly. Filling up the red gauge causes it to flash blue and red, releasing the shot button at this point shoots an even more powerful beam.
Unlike the normal beam that only travels in a straight line, the newly-added Shotgun Lazer beam explodes in multiple directions after traveling a short distance. This shot causes heavy damage if the player can target a single enemy with it. However, holding the button down after the gauge is flashing causes the beam to return to the normal transverse beam (the gauge alternates between flashing and returning to the normal state while the button is held down), so the player must release the button at the right timing in order to successfully target enemies. The other newly-added beam, the Search Lazer, is semi-homing, and can bend at angles up to 45°.
[edit] Items
Items appear when the player destroys white circular objects called POW Armor, and collecting the items that appear causes the ship to become more powerful. The bluish-white POW Armors leave behind lazer crystals, and the reddish-white ones leave behind various one of the three other types of power-up items. The POW Armors only appear in set locations on each level.
- Lazer crystals
- Collecting one crystal equips one Force armor onto the ship, and the Force becomes more powerful with new special weaponry after the second crystal is collected, and even stronger with a third crystal. Only one type of crystal can be equipped at a time. Red crystals equip spiraling beams in the forward direction that penetrate through groups of enemies. Yellow crystals equip anti-ground unit beams that spread along the floor and ceiling areas. Blue crystals equip reflecting beams that are fired in 3 directions and reflect off of terrain. Green crystals equip the new Search Lazer beam, which fire two beams which bend at angles up to 45° to follow moving enemies. However, the beam has low power and is slow to reload. Gray crystals equip the Shotgun Lazer, which fires a circular capsule in the forward direction which expoldes in multiple directions after traveling a certain distance. Though the weapon causes high amounts of damage, its range is limited in comparison to other weapons.
- Missiles
- The missile item is indicated with a large "M." Homing missiles are fired two at a time in the forward direction, and will change course to pursue enemies. The newly-added anti-ground missile (Scatter Bomb missile) is fired downwards, and explodes upon contact with the ground. Only one type of missile can be equipped at one time.
- Bits
- These indestructible helper-ships are equipped on the top or bottom of the player's ship, and attack by firing the basic level lazer beam. Up to two bits can be equipped at one time.
- Speed
- This item is indicated with a large "S," and increase the ship's speed up to 4 times when collected.
[edit] Levels
The game consists of six levels. Though an ending screen is displayed after the player finishes all of the levels once through, the game's true ending is only displayed after the player completes the levels a second time through under increased difficulty. The game starts off in a ruined Bydo base, and continues through a giant cave where waterfalls can prevent the ship from progressing. The player battles several huge battleships in the third level, and the terrain constantly shifts around during the fourth and fifth levels. The final level takes place on the Bydo home planet, where the alien organisms are cloned and mass-produced.
[edit] Ports
Super R-Type, released in 1991 for the Super Famicom, is a semi-port of R-Type II. The game was released for the Wii Virtual Console on January 29, 2008 for 800 Wii Points. About half of the levels in Super R-Type were newly created, but some are arranged versions of the levels in R-Type II.
The game was also ported to the Game Boy, but the limitations of the hardware caused the content to be changed around considerably. The Game Boy version contains only 5 levels, and some of the boss names were changed around as well.
The game is also coupled with its prequel in R-TYPES, which was released for the Sony PlayStation in 1998. This was the first faithful port of the game, and was followed by downloadable releases for the PlayStation Portable and PlayStation 3 over the PlayStation Network. R-TYPES also includes a new opening and ending movie animation, along with R's Library, which documents some of the game's design settings. A promotional movie of R-Type Delta was also included in this release.
[edit] Notes
- This article was initially translated from the Wikipedia article R-TYPE II, specifically from this version.
[edit] External links
- Official website (Irem) (Japanese)
- Official website (Virtual Console) (Japanese)
- R-Type II at MobyGames
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