Questing

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Questing is a game played across a community or geographic place. Originally coined in the USA, it is similar to the concept of letterboxing where clues lead to sealed boxes to be found in a type of treasure hunt.

Questing originated with the placing of a treasure box at Cranmere Pool in Dartmoor, England, by James Perrott in 1854. Over time, the hobby spread, and there are now more than 5,000 treasures to be found in and around Dartmoor.

Vital Communities, a non-profit organization in White River Junction, Vermont established the Valley Quest program as a sense-of-place education program in 1995. Valley quests map and share the Upper Valley region's special places. Created by school groups, scout groups, historical societies and others, there are now over 200 quests across Vermont and New Hampshire. Questing has spread to other communities, too. There is a South Shore Quests program in Hingham, Massachusetts along with programs in Keene, New Hampshire and on Martha's Vineyard.

In the United Kingdom, Questing is a commercial game played using mobile phones. It resembles the youth game Truth or Dare? and is played by requesting challenges from assembled groups of volunteers or strangers.

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