Quantum (game)
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Quantum | |
---|---|
Developer(s) | Atari Inc. |
Publisher(s) | Atari Inc. |
Distributor(s) | Atari Inc. |
Designer(s) | General Computer Corp. |
Platform(s) | Arcade game |
Release date | 1982 |
Genre(s) | Skill |
Input methods | 2 Buttons, 1 Trackball |
Cabinet | standard upright |
Arcade system | Atari Color Vector |
CPU | 68000 |
Sound | Amplified Mono (one channel) |
Display | Color Vector |
Quantum was an color vector arcade game designed by Atari Inc. in 1982.
[edit] Gameplay
The premise of the game was related loosely to quantum physics in that the player directed a probe with a trackball to completely circle atomic "particles" for points, without touching various other particles. Once the particles were surrounded by the probes' tail they were destroyed.
[edit] The Particles
- Electrons: 20 points - Rotated slowly around the nucleus
- Nuclei: 300 points - Moved slowly around, bouncing off walls. Would clip the probe's tail if it crossed it. Capturing all the nuclei on the screen advanced play to the next level.
- Photons: 200 points - Entered from one edge of the screen, span across the screen, and disappeared off the other side.
- Pulsar: 400 points - Travelled towards the probe, pulsing its "arms" in and out as it moved.
- Positrons: 200 points - Formed by stray electrons left when a nucleus exploded. Moved from its point of origin to the edge of the screen very quickly.
- Splitters: 100 points - Travelled in a random pattern across the screen, flashed colors and split into 3 after a few seconds, each of these 3 splitting again after a few more seconds.
- Triphons: 100 points - Moved around the screen randomly.
[edit] Trivia
- The player could literally sign his name onto the high score board using the trackball.
- This was one of two games designed for Atari by General Computer Corp. (the other being Food Fight) as a result of a legal settlement between Atari and GCC. The production run for this game is rumored to have been around 500. The game did poorly in the arcades and rumor has it that some disgruntled operators returned the game to Atari[citation needed]. Many unsold/returned units were sold to the public and Atari employees.