User:QelDroma06/Fable 2
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Fable 2 (working title) | |
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Developer(s) | Lionhead Studios |
Publisher(s) | Microsoft Game Studios |
Designer(s) | Peter Molyneux |
Engine | Proprietary |
Platform(s) | Xbox 360 |
Release date | Fall 2008 Fall 2008 Fall 2008 |
Genre(s) | Action RPG |
Mode(s) | Single player |
Rating(s) | ESRB: Rating Pending (RP) |
Media | DVD-ROM |
Input methods | Gamepad |
Fable 2 is an upcoming video game for the Xbox 360, in development by Lionhead Studios and will be published by Microsoft Game Studios. It is a sequel to Fable and Fable: The Lost Chapters. Announced in 2006, a 2008 release date is currently planned.[1] The game will take place in Albion, 500 years after Fable's setting, in a colonial era resembling the time of highwaymen, but guns are still primitive, although the entire area is Free roaming [2]and is more developed, with huge castles and cities in the place of towns.
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[edit] Storyline
At the X06 speech about Fable 2 on September 29, 2006, Molyneux revealed the beginnings of the storyline.[3]
Now let’s talk about the opening of the story, as I said, you can be a man or a woman, the story starts in classic computer game style. It’s all about this bird, this regal bird, flying through this, oh this amazing, incredible landscape, through down valleys, over mountaintops, through city streets, the bird just comes to rest on the top of this, this tower. The camera follows the dump down, it comes down, the crap lands on this kid’s head - that’s you. Anyway, That’s the style of the game. You’re nobody, you’re nothing, you live in the sewers, everybody, you know, just disregards you. Your destiny is to be a truly great hero
The story has a baddy, who’s Lucien, we’re trying to make him the most cruel baddy you’ve ever seen, not evil, cruel. He is destined to build this tower, called the spire, that tower will end up five miles high, what you do with that tower is very much dependent on how you play the game, we are really going in, and anyone that saw the talk with Peter Molyneux this morning and heard some of the things that I said will realize that I’m really into the world and the story connecting , what you are, so you will find the story slightly different when you play it, but you still will be able to talk about that, you are destined, in that story, to bring together a group of heroes rather like the Magnificent 7.
[edit] Known features
[edit] Combat
Announced at E3 there is a new revamped combat system. All melee combat takes place on the x button. All ranged combat runs on the y button and magic on the b button. You will be able to button mash if you want but the idea is that you press the button in rhythm to create combos. Flourishes will be shown in a different perspective and time will slow down to show finishing moves. Moves done in melee combat are also dependent on where the player is located. For example, if a player is on top of a tower, pressing the x button may cause the player to throw a certain enemy off of the tower rather than attack with a weapon.
[edit] Dog
The player will encounter a dog that will stay with him or her for the rest of the game. Molyneux has stated that the dog is an attempt to get the player to care, to experience love, when he announced this feature at the GDC 2007. Every dog will be unique in some way and morph depending on a variety of factors such as alignment. The dog will assist the player by alerting him to threats (although never giving the player away to the threat) and so completely replacing the mini map, and attacking whatever enemies the player is weakest to, depending, for example, on the weapon drawn. In a recent interview and game demonstration Molyneux showed some of the interactions you can have with your dog including buying toys, playing fetch and rewarding or punishing your dog for its behavior.
Obeying three main laws (do not aggravate the player; unconditionally love the player and self-preservation), the dog features advanced AI. Although the dog is not directly controllable, it will respond to the player's actions; moving to attack will bring it to attack, running somewhere will have the dog run. Behavior is context-specific, and the dog will stay much closer in towns or when the player is hurt than when outside. He is, to a degree, trainable using expressions.[4] Molyneux also revealed that if the player seriously doesn't want a dog, then they have to run away and escape from it (preferably when it's injured). Although the dog will track down the player, causing him or her to run away again. For example, if your dog is injured and you leave and go to the pub, about an hour later there'll be a scratching at the door. The door will open and in comes your wet limping dog. Everyone will look at you and hiss and boo and go fuss over the dog. Eventually the dog gives up or it's hinted that he dies.
[edit] Family
Another mechanism to get the player to care are families. The player is able to chat up anyone (of any gender) and get married. The player may have protected or unprotected sex with NPCs of the opposite gender, which may result in a child. The child's looks will depend on those of his parents, and his attributes will be dependent on the player's actions and alignment. Evil heroes' children will be evil while giving your family a great house and money will lead to spoiled, fat kids. If the house is smaller and you are poor this will result in a skinny kid. If you are playing as a female character, you may become pregnant.[4][3]
[edit] Weapons
There are multiple different weapon types known of so far: guns, axes, swords, hammers, and maces. Bows have also been confirmed and crossbows remain a possibility.
In addition to the traditional bows and crossbows, the usage of a musket is shown in the game trailer, and in another gameplay demo the player is shown slinging one across his back, possibly suggesting that it could be equipped.[5]
[edit] Dynamic world
Molyneux has stated that his aim is to create a dynamic, changing world on a large scale. Since the game will take place over a hero's lifetime, many things will change; he gave an example of a trade camp you could help or destroy that would later be a town or ruin. Trading in such camps would increase their profit, resulting in a small town growing around them, while stealing from the camp or massacring the camp will result in the abandonment of the area. Additionally, every property in the world is ownable by the player, often unlocking further content such as quests. Titles will be awarded for buying property, for instance, if you were to buy every building, and every piece of land in a town, you may become known as the mayor, king, and eventually emperor of the entire realm. [3][6]
[edit] Settlements
In Fable 2 there will be a vast number of settlements; for example, if you see a small trading outpost, you can decide to fund it, and in 10 years that trading camp may have become a village or town, yet if you decide to steal from the camp or murder traders you will find that that small trading camp may become an overgrown abandoned settlement, with slight traces of its past.
It is also rumored that towns and villages from Fable and Fable: The Lost Chapters have 'grown up'. One example is Bowerstone, which in Fable and Fable: The Lost Chapters was a small town. It has been confirmed that it is in Fable 2 and is rumored to be a thriving city. The first published screenshot of the game, which can be found here[1], is of Bowerstone. It has been speculated on the Lionhead forums whether The Guild of Heroes still exists or if the ruins can be found in Albion. If this rumor is true then the ruins/active guild should be found somewhere near Bowerstone, just as in Fable and Fable: The Lost Chapters.
It has also been confirmed that the Hero is from the slums of Bowerstone.
[edit] Pre-release marketing
[edit] Online Competitions
Just as Lionhead has done with The Movies (another Lionhead game), online competitions were made available through Lionhead's forums. The competition involved creating a "Hero Title." The winning hero title was "Lionheart," which is supposedly going to be available as a hero title in the game. In the previous game these titles were bought, however Lionhead has not explicitly stated whether these titles will be bought or whether they will be earned in Lionhead's Fable 2.
[edit] Teasers
Lionhead released a Fable 2 teaser video[7] in 2006 and stated that it included 10 hints about the game's final content.[8] During the GDC seven things were revealed for sure [citation needed] (some of these are known and shown below; there may be others). [weasel words]
Playing as a male or female hero,[9] using guns,[10] dynamic regions,[10] ,starting off as a child, becoming an adult, and choosing between good and bad all ties in with the dynamic world. The dog was not alluded to in the teaser; what other hints there have been, or indeed, if there have been any at all is uncertain.
[edit] E3 2007 - combat demo - [2]
At E3 2007 Peter Molyneux played a short demo of FABLE 2 and talked about how combat in the game will work. There will be one button for melee attack (X),one button for ranged attack[including guns](Y) And one button for magical attacks (B). He then explained that by holding down or quickly tapping one of these attack buttons different moves will be done. He then went on to say depending on your surroundings, your good - bad rating and many other social factors your attack will be further changed. "You will be able to do anything that you want with no restrictions", quotes Pete Molyneux. In addition, he demonstrated that the player will be able to perform such actions as throwing bottles simply by using the same button as "attack" while standing near a bottle. This suggests that the combat buttons will be context sensitive, and vary according to location and the presence of props. Molyneux stated that this may result in such actions as swinging from a chandelier into an enemy during a bar fight.
[edit] Video Diaries
On May 24, 2007 episode one of The Lionhead Diaries focused on love and emotion in Fable 2. [11]
[edit] Technology
The graphics engine is written in-house, but middleware is integrated for several other parts of the game: Havok is used for a physics engine and Kynapse is used for some AI. The engine is expected to take much of the Xbox 360's power, as leaves will be individually animated and 15 million poppies are already in the game.[12]
[edit] References
- ^ http://www.lionhead.com/fable2/about.html
- ^ http://media.xbox360.ign.com/media/741/741361/vids_1.html
- ^ a b c http://www.loinhead.net/2007/01/27/molyneux-at-x06-transcribed/3/
- ^ a b http://kotaku.com/gaming/fable-2/gdc07-molyneux-is-scared-242164.php
- ^ Teaser video of Fable 2 on Youtube
- ^ http://uk.xbox360.ign.com/articles/771/771030p2.html
- ^ http://www.fable2.com/index.php
- ^ http://www.fragland.net/specials.php?id=183
- ^ http://allboards.lionhead.com/showthread.php?s=6df6ab214faa076dc130d806f69419d6&p=2659921#post2659921
- ^ a b http://boards.lionhead.com/showthread.php?s=6df6ab214faa076dc130d806f69419d6&p=2660317#post2660317
- ^ http://www.lionhead.com/diaries.html
- ^ http://www.loinhead.net/fable-2/technology/
[edit] External links
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