Pyro 2
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Pyro 2: World Terrorism | |
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Developer(s) | Mike O'Brien |
Publisher(s) | Mike O'Brien |
Platform(s) | PC |
Release date | 1990 |
Genre(s) | Puzzle game |
Mode(s) | Single player |
Rating(s) | Not Rated |
System requirements | DOS or above |
Input methods | Keyboard |
Pyro 2: World Terrorism is an action/puzzle ASCII game where the player takes the role of a pyromaniac setting fires to the floors of several government buildings. The game is freeware and works on PCs running DOS through Windows XP.
[edit] Gameplay
Each level represents a Floor in a certain building and each has an entrance, an exit, randomly scattered gas cans, and cubicles or offices. The player, represented by a block of 9 pink ASCII characters, has a fuse tied to himself; as the player moves out from the entrance of the current floor, the fuse constantly follows him (similar to the Sparx in Qix). After a period of time, usually about 15 seconds, the fire starts following the fuse. Fire will start on any object directly neighboring the fuse line. These newly started fires will also spread. The several gas cans that are scattered across each level will explode when they come in contact with the lighted fuse, possibly causing a string of chain explosions. The player has to walk around various obstacles on each floor and make it to the exit before the player comes into contact with any fire. The fuse burns slower as the amount of fire increases.
Real buildings (crudely) represented in this game include: the IRS Building and the White House in Washington D.C., the Moscow Kremlin, and Buckingham Palace. Points are scored based upon the amount of total destruction on the floor. Sound is played through the PC speaker and consists mostly of explosions and fire 'crackling.'