Time Crisis: Project Titan

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Time Crisis Project Titan
Developer(s) Flying Tiger Entertainment
Publisher(s) Namco
Designer(s) Takashi Sano (supervisor)
Platform(s) Playstation
Release date 2001
Genre(s) Rail shooter
Mode(s) Single player
Input methods Light gun

Time Crisis: Project Titan is a spinoff installment to Time Crisis released exclusively for the Sony PlayStation.

Contents

[edit] Development

Time Crisis: Project Titan was developed by Flying Tiger Entertainment, a third-party company in the United States, and was published by Namco as a PlayStation-only title (unlike other Time Crisis games that were released for the arcade first). The game took two years to develop.[1] According to IGN, Namco opted to create a new game instead of porting over Time Crisis II because of the difficulty since the specifications of the arcade version and the PlayStation were so different.[2]

[edit] Gameplay

Project Titan features the same gameplay as the other Time Crisis games. It also retains the signature foot pedal. Players by default are in hiding position. They are shielded from taking fire, but they cannot fire back. In order to begin play, players must step on the pedal and begin firing. Stepping off the pad also allows the player to reload the gun.

This game introduces the a new gameplay mechanic that allows the player to move to multiple fixed locations, which are activated by shooting yellow arrows while the player is hiding.[1] This feature was later reused in the arcade version of Time Crisis 4.

[edit] Story

The president of Caruba has been assassinated. Richard Miller, VSSE's 'One-Man-Army', has been implicated in the crime. VSSE can only protect Miller for 48 hours before the agency is forced to turn their ace to the Caruban authorities. During this time, VSSE cannot provide Miller with any assistance, but can only provide one lead—a VSSE agent named Abacus has information Miller needs to process his name-clearing spree. Abacus is currently located at a yacht owned by the criminal organization Kantaris. VSSE leaves Miller with the yacht's coordinates before the agency leaves Miller on his own. Unless Miller can clear his name within the 48-hour block, the covert agency will have no choice but to disregard the work Richard completed as a VSSE agent.

After Kantaris kidnaps Abacus, Miller descends into the yacht to take on the yacht clerks of the Kantaris Organization. Rescuing Abacus, Miller finds out that a Caruban kingpin (Ricardo Blanco) was the assassin liable for framing Miller. An explosive prank by Kantaris forces Abacus and Miller to flee separate ways.

As Miller and Abacus part ways, Miller finds unwelcome company from Caruban authorities. Escaping the airport by taxi, the driver escorts Miller to Blanco's mansion where a violent gunfight between Blanco and Miller takes place. Seeking answers, Miller disables Blanco, but before Miller started interrogating Blanco, Wild Dog double-crosses Blanco leaving Richard no hope, but Blanco told Miller to go to Rio Oro for the truth.

Infiltrating Rio Oro and surpassing Wild Dog's elaborate traps, Richard suddenly finds President Serrano held captive and learns the truth behind Project Titan, him being framed for a crime he would never commit, and why Wild Dog occupied Rio Oro. Committed to clear Richard's name, Serrano orders Miller to halt Project Titan, Dog's titanium robot army, and settle the score with Wild Dog at Wild Dog's lair.

Richard, acting on orders under President Serrano, managed to stand out victorious against the robot army, and ultimately, against Wild Dog and the sinister Project Titan. Back at Caruba, Soleil and Serrano can now rest since they both completed a difficult task in clearing a VSSE agent's name.

[edit] Reception

Project Titan currently has an aggregrate rating of 69% at Game Rankings.[3] A major complaint of the game were the poor graphics. Ryan Davis said that the visuals were "badly outdated" and the animation "downright bad."[1] Doug Perry simply said that it looked "old, dated, and bad" and that it didn't look any better than original Time Crisis PlayStation port.[2]

[edit] References

  1. ^ a b c Davis, Ryan. "Time Crisis: Project Titan for PlayStation Review - PlayStation Time Crisis: Project Titan Review". June 18, 2001. Gamespot. Accessed October 18, 2007.
  2. ^ a b Perry, Doug. "IGN: Time Crisis: Project Titan Review". June 19, 2001. IGN.
  3. ^ "Time Crisis: Project Titan Reviews". Game Rankings. Last accessed October 18, 2007