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I modified this page to highlight a number of uses that proper acceleration has, beyond the role already mentioned for it in providing the frame-invariant magnitude of an object's four-acceleration. The only application section provided so far, however, involves constant (1+1)D acceleration. More application sections should materialize in the days ahead. Thermochap (talk) 00:55, 1 March 2008 (UTC)
To-do list for Proper acceleration: |
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- Possibly start sections on uses for proper acceleration in:
- low-speed and flat-space but accelerated frames, like...
- drag racing. Thermochap (talk) 12:10, 23 April 2008 (UTC)
- rotating coordinate systems.
- high-speed but flat spacetime, like...
(1+1)D constant proper acceleration.
- (3+1)D constant proper acceleration.
- rapidly spinning rings in space.
- curved spacetime, like...
gravity on earth.Thermochap (talk) 17:48, 4 May 2008 (UTC)
- around Schwarzschild event-horizons.
- Consider adding collapsible exercises like those in kinematics on:
- unidirectional constant acceleration.
- rotating frames.
- gravitationally curved spacetime.
- Improve article accessibility (there is always room for this):
- Begin sections with understandable material of interest to all.
- When new technical concepts are first used, provide links and references.
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