Talk:Proper acceleration

From Wikipedia, the free encyclopedia

I modified this page to highlight a number of uses that proper acceleration has, beyond the role already mentioned for it in providing the frame-invariant magnitude of an object's four-acceleration. The only application section provided so far, however, involves constant (1+1)D acceleration. More application sections should materialize in the days ahead. Thermochap (talk) 00:55, 1 March 2008 (UTC)

To-do list for Proper acceleration:
  • Possibly start sections on uses for proper acceleration in:
    • low-speed and flat-space but accelerated frames, like...
      • drag racing. Thermochap (talk) 12:10, 23 April 2008 (UTC)
      • rotating coordinate systems.
    • high-speed but flat spacetime, like...
      • (1+1)D constant proper acceleration.
      • (3+1)D constant proper acceleration.
      • rapidly spinning rings in space.
    • curved spacetime, like...
      • gravity on earth.Thermochap (talk) 17:48, 4 May 2008 (UTC)
      • around Schwarzschild event-horizons.
  • Consider adding collapsible exercises like those in kinematics on:
    • unidirectional constant acceleration.
    • rotating frames.
    • gravitationally curved spacetime.
  • Improve article accessibility (there is always room for this):
    • Begin sections with understandable material of interest to all.
    • When new technical concepts are first used, provide links and references.

Here are some tasks you can do:

    [edit] Items to discuss

    [edit] Footnotes