Project Xenocide
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Project Xenocide is an open source game heavily inspired by X-COM, the classic game series from Microprose (now 2K Games).
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[edit] Gameplay
The style of Project Xenocide is planned to mimic the first two games in the X-Com series.
The player is in the place of the "Commander of Project Xenocide", a secret organization whose sole purpose is to protect the Earth from the Alien Invasion.
The game combines two main phases of play: a strategic "planetview" (called Planetscape) to manage resources and bases on a planetary scale, and a "battleview" (called Battlescape, under development) to match player-controlled squads against alien soldiers in turn-based combat.
In planetscape, the player will also be able to manufacture items or resources, conduct research on salvaged alien artefacts or new proposals on human technology, equip his soldier squads and aircrafts with armor, weapons and various equipment (like medipacks and different kinds of grenades) and check his funding status.
[edit] Development
Historically Xenocide was developed utilizing C++ and the platform-independent Ogre 3D graphics engine. In recent months however a new branch based on Microsoft XNA has gained favor among the current developers.
On 2007-10-24 a new public Progress Release has been made available. That Progress Release bearing the Minor Number 2 features employee management, Research, Manufacturing, item transfer, illuminated night map and all the different types of UFO missions. Additionally many 3D models have been added.
An audio pack including the games' music has also been released as a separate download.
[edit] Preliminary system requirements
- Pentium IV or AMD Athlon 1800 Mhz
- 512 MB RAM
- Windows XP or Vista
- DirectX 9.0c
- .NET Framework 2.0
- XNA Refresh 1.0 Runtime Distribution
- GeForce FX 5200 / ATI Radeon 9200 or comparable, all with recent drivers.
[edit] References
Project Xenocide homepage
xcomufo forums
Image Gallery
Interview @ entdepot.com of an old C++ version
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