Project Reality
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Project Reality | |
---|---|
Developer(s) | Project Reality Devs |
Engine | Battlefield 2 Engine |
Version | .756 (March 16, 2008) |
Platform(s) | Windows XP, Windows Vista |
Release date | August 7, 2005[1] |
Genre(s) | First-person shooter |
Mode(s) | Single player, Multiplayer (AAS v2, Insurgency, Scenario) |
Media | Download |
System requirements | Battlefield 2 and Official system requirements |
Input methods | Keyboard, mouse, joystick (optional) |
Project Reality (PR) is a modification for the computer game Battlefield 2 on the PC. The mod's aim is to use the game engine, developed by Digital Illusions CE (DICE), to create a more realistic combat environment than the original BF2 gameplay provided, and place a greater emphasis on teamwork and cooperation.
Most aspects of Battlefield 2 that have the capacity to be modified (such as physical properties of weapons and vehicles) have been tweaked to reflect their real life counterparts.
Contents |
[edit] Features
Project Reality primarily focuses on making gameplay a more realistic (in respect to actual warfare) and tactical affair than with standard the Battlefield 2 game.
[edit] Realism
Although the mod uses many of BF2 weapons and vehicles, their properties were modified for increased realism. Ballistics were adjusted to reflect those of real weapons, including characteristics such as deviation and bullet drop. Damage caused by weapons is also much more realistic (for example, a tank can be immobilized by an appropriate weapon) while the inclusion of destructible buildings in later versions of the modification allow for a more realistic battlespace.
[edit] Game mechanics
PR game mechanics are significantly different than those of unmodded Battlefield 2. Players can no longer spawn on any of the flags that their team captured during the match. Instead, infantry may either enter the battlefield through rearward permanent spawn points, or by a new system using squad leader placed rally points.
These rally points enable the members of the squad to both enter the battlespace closer to the front line, while also giving them a forward area to requisition specialized weapons. This is because, unlike in standard Battlefield 2 matches, players may only spawn with a very limited range of special kits (medical and engineering personnel being the only specialized kits available to spawn with). In order to access heavier ordinance such as anti-tank weapons and squad automatic weapons, players must use their squad's rally points or commander-placable assets.
These assets, also an exclusive addition to Project Reality, range from fixed anti-aircraft positions to forward fortified spawn points. These spawn points, placable as firebases or the more fortified bunkers, allow not only for reinforcements (usable by the entire team, as opposed to a single squad) but also for the requisition of special "limited kits" such as sniper rifles and anti-tank guided missiles.
PR features three major game modes:
- A conventional warfare mode, Assault and Secure, where players have to capture control points in a predetermined sequence, in order to reduce the enemy's ticket count (similar to BF2's Conquest mode).
- A counterattack mode, Counter-Attack, where players of one team are placed on the offensive for the first half of the game and tasked with capturing points held by the opposing team. When the "counter-attack" phase begins, the opposing team receives additional vehicular reinforcements and is permitted to recapture control points lost during the initial enemy attack.
- Insurgency mode, intended to simulate asymmetrical warfare, where a conventional army team has to find and destroy hidden ammo caches, while the insurgent team defends them.
[edit] Factions
Project Reality includes six factions.
- United States Marine Corps
- British Armed Forces
- People's Liberation Army
- Middle Eastern Coalition
- Insurgents
- Militia
[edit] Reception
- IGN Review:
- "Why all BF2 players should download this mod."[2]
- http://pc.ign.com/articles/763/763618p1.html
- Gamespy Review:
- "The mother of all realism mods arrives for BF2"[3]
- http://pc.gamespy.com/pc/battlefield-2/766629p1.html
- Computer Games Magazine Spotlight:
- Project Reality was featured in the February print edition of "Computer Games", a magazine distributed in North America.
- PCZONE Magazine:
- "Not only does it make the virtual warfare harsher, Project Reality also adds fantastic new maps, vehicles and weapons to the fray."
- Gamestar Magazine:
- Project Reality was published in the March issue of Gamestar as well as being distributed on a CD with the magazine.
[edit] Awards
In 2006, Project Reality won Mod DB's Silver Spanner in the Mod of the Year 2006 awards, with 80,000 votes in total, and out of 4,000 mods PR came in second place.[4]
In 2007, Project Reality won a variety of awards. These include;
- GameFlood's $25,000 Mod & Map Contest in the category "Best FPS Mod".[5]
- Total Gaming Network's "Best Modification of 2007 Award".[6]
- Mod DB's Silver Spanner in the Mod of the Year 2007 awards.[7] - Also featured in Aprils Edition of the top British Army Magazine Soldier magazine well done lads keep it up
[edit] Official system requirements
Project Reality uses more effects, more code, includes larger maps, with more objects, which is taxing on systems. As such, the Recommended Specifications are higher than that of normal BF2.
Minimum Specification:
- CPU: 1.7 GHz
- RAM: 1 GB
- Video Card: nVidia GeForce FX 5700, ATI Radeon 8500 or ATI Radeon 9500 with 128 MB of RAM
Recommended Specification:
- CPU: 2.4 GHz
- RAM: 2 GB
- Video Card with at least 256 MB of RAM
[edit] References
- ^ Project Reality Mini-Mod. Project Reality Forums. Retrieved on 2005-08-07.
- ^ IGN Review. IGN. Retrieved on 2007-03-10.
- ^ Gamespy Review. Gamespy. Retrieved on 2007-03-10.
- ^ Mods of 2006. Mod DB. Retrieved on 2007-02-15.
- ^ GameFlood Mod & Map Contest winners. GameFlood. Retrieved on 2007-08-04.
- ^ Best of 2007 Awards. TGN. Retrieved on 2008-01-01.
- ^ Mods of 2007. Mod DB. Retrieved on 2008-01-28.