Project Offset

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Project Offset
Developer(s) Offset Software
Designer(s) Sam McGrath (Founder)
Travis Stringer (Co-founder)
Trevor Stringer (Co-founder)
Rod Green (Director)
Engine Offset Engine
Platform(s) Windows, Xbox 360, PlayStation 3
Release date TBD
Genre(s) First-person shooter, Fantasy, Action RPG
Mode(s) Single player, multiplayer
Media DVD

Project Offset is the working title for a first-person shooter video game currently being developed by Offset Software. The game is set in an epic fantasy world and makes use of the Offset Engine, developed by Offset Software for the game.

Contents

[edit] Gameplay

Very little is currently known about the gameplay other than that it is a first-person shooter set in a fantasy setting. Fantasy creatures and beings including dragons, dwarves, giant lizards, goblins and trolls have appeared in screenshots.

In addition to a single-player portion of the game, Project Offset will include a multiplayer portion. Multiplayer aspects include cooperation (players must work together to build castle walls and reinforcements) and the summoning of creatures, such as dragons.

[edit] Engine and editor

The engine in development for Project Offset aims to produce cinematic quality, photorealistic visuals. Another goal is to provide a platform that greatly reduces development time and costs. The editor for games using the Offset Engine is built on top of the engine itself, rather than being a standalone package. Every aspect of the game can be changed within the editor, including AI, scripts, shaders and effects. Any change is immediately visible and testable in the editor's in-game window and it is possible to play the game inside the editor as well. A layered system that separates lighting, level design, texture and AI modifications allows multiple artists to work on the same part of the game, while not overwriting each other's changes.[1]

Some engine features will be:

  • cinematic quality motion blur on all entities, including deforming objects and particles.
  • depth of field
  • hardware occlusion, eliminating the need for precomputed visibility or so-called 'portals'.
  • per pixel shading
  • shadowing: all entities can cast, receive and self-shadow.
  • HDR lighting

[edit] Video leak

On July 30, 2007, an internal video was leaked onto the internet and reproduced on several websites.[2] Sam McGrath replied to the leak asking news websites to refrain from posting the video,[1] but after a positive response, they turned around and supplied Gametrailers with a version in HD.

[edit] References

  1. ^ Project Offset - Technology. Project Offset. Retrieved on March 11, 2008.
  2. ^ Project Offset trailer doesn't disappoint. GamerNode. Retrieved on July 31, 2007.

http://www.projectoffset.com

[edit] External links