Project H.A.M.M.E.R.

From Wikipedia, the free encyclopedia

Project H.A.M.M.E.R.
Developer(s) Nintendo Software Technology
Publisher(s) Nintendo
Platform(s) Wii
Release date TBA[1]
Mode(s) Unknown

Project H.A.M.M.E.R. is a beat 'em up [2] game that Nintendo Software Technology was developing for the Wii.[3] The game was originally announced at E3 2006.[4] No information regarding the game has been released to the public or media since the game's original announcement. Rumors began circulating in mid-June 2007 that the game was not going to be released, and that the development team had gone to work on other games.[5] Nintendo confirmed at E3 2007 that development is currently on hold.[6] Beth Llewelyn, senior director of public relations at Nintendo of America, made a point to note, however, that despite the game not being a focus of Nintendo’s, Project H.A.M.M.E.R. “may come back” in the future.[6] One of Famitsu's September 2007 issues reported that the game has been cancelled.[citation needed] Despite this report however, Claude Comair, CEO of Nintendo Software Technologies and Founder of the DigiPen Institute of Technology, stated in a talk with his students at the beginning of the Fall 2007 semester that he and NST were still currently working on Project H.A.M.M.E.R.

Contents

[edit] Story

Killer robots are attacking major cities across the United States, and the military is powerless to stop them. Players control one of Project H.A.M.M.E.R.’s cyborg prototypes: half-man, half-machine, with an extraordinary weapon – and the power to save the world.

[edit] Gameplay

In E3 previews, the game was described as a "beat 'em up" [7]. Little is known of the about the specific gameplay mechanics of Project H.A.M.M.E.R. However, new screenshots of the game emerged on the internet in early 2008, calling the style of gameplay into question. [8]

[edit] References

[edit] External links