Project64
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Project64 | |
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Project64 1.6 emulating Banjo-Kazooie |
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Developed by | Jabo and Zilmar |
Initial release | ? |
Stable release | 1.6 (April 1, 2005) [+/−] |
Preview release | 1.7.0.75, Build 66 (2008) [+/−] |
Written in | C |
OS | Windows |
Available in | ? |
Genre | Console emulator |
License | Freeware |
Website | http://www.pj64-emu.com/ |
Project64 is a Nintendo 64 emulator for the Windows platform that was first released in 2001. It employs a plugin system to allow other developers to implement their own software.
While far from perfect, this is the most accurate Nintendo 64 emulator[citation needed]. This accuracy is often reflected in the visual and aural quality of the titles it emulates, while other emulators may have emulation issues, which manifest in graphical or audio anomalies. The emulator executes with a good speed on most Intel/AMD-based computers. Fatal exceptions sometimes appear, but this is a common plug-in error and Project64 intercepts most of them without having the emulation freeze. Project64 also has support for the emulation of Gameshark codes.
With the 3rd party plugin Rice Video, one can temporarily swap the textures in a ROM image from an external source (BMP, PNG or JPEG) at higher resolutions (than was originally intended) to dramatically improve the game's graphical quality. The feature, which debuted in early 2005, has renewed interest in, and has helped the N64 emulation community as a whole. This is a feature to be added in Project64's future video plugin, which will be bundled with the 1.7 release. Project64 recommends using the Adaptoid to connect an original N64 controller to a USB port. Adaptoids, however were only produced for a short time by WishTech, which is no longer in business. This has led to the Adaptoid becoming a rare product. They have become available again as of February 19, 2008.
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[edit] Previous Versions
These versions are no longer supported by the Project64 team, but are still available for download for those interested in Project64's history:
- 1.0 (released 26 May 2001)
- 1.1 (9 June 2001)
- 1.2 (23 July 2001)
- 1.3 (1 September 2001)
- 1.4 (25 December 2001)
- 1.5 (29 August 2002)
The latest stable release, Project64 Version 1.6 (released publicly on 1 April 2005) is available for download and comes packaged with plugins created by the authors. The authors have released certain parts of the source code for version 1.4, which is available from the normal download page.
[edit] Future development
This article or section contains information about scheduled or expected future software. The content may change as the software release approaches and more information becomes available. |
Project64 is currently still under constant development. This upcoming version will possibly include net play, which includes LAN and internet play. It is also expected to feature a memory editor, similar to the one found in Nemu64, which can be used to create your own cheat codes for games.[1] Also, some previously unplayable games will be supported, such as Star Wars: Rogue Squadron, due to advancements in emulation compatibility and accuracy (such as the ability of low-level video emulation).[2] Real 60 frames per second in games may also be a selectable option in games, according to Zilmar, one of the emulator's developers.[3] Texture dumping and loading, as well as new icons, are already in place of beta builds of this future version.[4][5]