Procedural modeling
From Wikipedia, the free encyclopedia
Procedural modeling is an umbrella term for a number of techniques in computer graphics to create 3D models and textures from sets of rules. L-Systems, fractals, and generative modelling are procedural modeling techniques since they apply algorithms for producing scenes. The set of rules may either be embedded into the algorithm, configurable by parameters, or the set of rules is separate from the evaluation engine.
Although all modeling techniques on a computer require algorithms to manage and store data at some point, procedural modeling focuses on creating a model from a rule set, rather than editing the model via user input. Procedural modeling is often applied when it would be too cumbersome to create a 3D model using generic 3D modelers, or when more specialized tools are required. This is often the case for plants, architecture or landscapes.
[edit] Procedural modeling suites
- Houdini (software)
- BRL-CAD
- Bryce
- Generative Modelling Language
- Terragen
- Grome Landscape Modeler
[edit] External links
- "Texturing and Modeling: A Procedural Approach", Ebert, D., Musgrave, K., Peachey, P., Perlin, K., and Worley, S
- CityEngine
- "Procedural Modeling of Cities", Yoav I H Parish, Pascal Müller
- "Procedural Modeling of Buildings", Pascal Müller, Peter Wonka, Simon Haegler, Andreas Ulmer and Luc Van Gool
- "King Kong – The Building of 1933 New York City", Chris White, Weta Digital. Siggraph 2006.
- plab
- " An Integrated Framework for Procedural Modeling", Björn Ganster, Reinhard Klein, SCCG 2007
- Tree Editors Compared: