Hero Senki: Project Olympus
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Hero Senki: Project Olympus | |
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Developer(s) | Winkysoft |
Publisher(s) | Banpresto |
Platform(s) | Super Famicom |
Release date | JP November 20, 1992 [1] |
Genre(s) | Console RPG |
Mode(s) | Single player |
Rating(s) | n/a (not rated) |
Media | 12-megabit Cartridge |
Input methods | Super Famicom controller(s) |
Hero Senki: Project Olympus (ヒーロー戦記 プロジェクトオリュンポス?)[2] is a 1992 Super Famicom game about a normal person who becomes a superhero. It is based on a Japanese anime directed towards boys (shōnen). All the cities in the game all walled and patrolled by uniformed police officers. Up to four characters can be in a party at any given time and the currency of the game is considered to be credits. When it comes time to fight evil, the four characters turn into giant robots that fight evil monsters in both scheduled and random combat.
The protagonists can punch or use some of their technical power (which is the equivalent to magic points for robots) to fire his futuristic laser beams at the opposing forces (robotic, humanoid, or otherwise). The rewards of destroying monsters are experience points and additional credits. Having enough experience points results in an experience level increase. After gaining another level, the hit points and technical power points of the robots are refilled. Items are collected in treasure chests like in normal role-playing games.
[edit] References
- ^ Release date. Game FAQs. Retrieved on 2008-05-15.
- ^ Japanese title. JPSNES. Retrieved on 2008-05-15.