Primeval Hunt

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Primeval Hunt
Front page of the brochure
Developer(s) Sega
Publisher(s) Sega
Platform(s) Arcade,Xbox 360
Release date Arcade
2008

Xbox 360
TBA

Genre(s) Shooter game,Hunting game
Mode(s) Single player, multiplayer
Input methods Pump Action Guns (3 Weapons - Shotgun, Rifle, Compound Bow)
Cabinet 29" Standard,62" Deluxe
Arcade system Sega Lindbergh
Display -

Primeval Hunt is a shooting arcade game which is developed and published by Sega and runs on their Sega Lindbergh hardware. It comes in both standard and deluxe models, with the deluxe version featuring a 62" HD Screen.

Primeval Hunt is a First-person shooter arcade game developed and published by Sega.

Released for arcades in early 2008, players in the game must hunt 10 species of Dinosaur over 12 levels and 3 Bonus stages using light guns styled after pump action shotguns with speakers mounted for the first time in the in the 'butt' of each gun. The game also utilizes a unique touch screen interface to give a free-roaming element to the gameplay.

The game's 'tag-line' is "Hunt of be hunted"

Contents

[edit] Gameplay

[edit] Overview

Display of the two Primeval Hunt Cabinets
Display of the two Primeval Hunt Cabinets

Primaval Hunt countains 12 levels set on an island filled with Aztec-like ruins and enhabitied by Genus of Dinosaur from various geological peroids (so that dinosaurs that were not alive at the same time in reality interact, compare Jurassic Park).

Though the game uses two light guns styled after pump action shotguns, the player may choose three weapons in-game, a Bow, Shotgun or Rifle. Up to two people can play at once with the points for shooting the Dinosaurs give to whichever player is responsible for the fatal shot.

Players are given a set number of dinosaurs that need to be killed and set amount of ammunition for their weapon of choice and a time limit in which to do this.. All Dinosaurs have three two weak spots, their head and heart area that allow a 'one-hit kill' otherwise a number of shots will be required to bring down each creature. Points are awarded for each dinosaur successfully killed, however if you fail to reach the set number in the set time or run out of ammunition you will loose a credit.

As well as each of the target dinosaurs, each area or 'stage' also contains other genus, many of which will attack the player. These dinosaurs act as obstacles, requiring players to 'waste' ammunition on them. Bonus points are awarded for every one of these Dinosaurs killed.

Points are tallied up at the end of each stage, the successful completion of each unlocking further stages. Stages are rated in difficulty using a star system, with five stars being the most difficult, and one being the easiest.

[edit] Touch panel

The game's touch panel function allows an additional element of free-roaming gameplay as well as the method of firing the Rocket launcher weapon.

Located at the front of arcade cabinet, between the two gun racks, the screen displays each stage in a top-down view with small, cartoon-like representations of the 'target dinosaur' (and only the target dinosaur) and the hunter. Players need to simply touch a dinosaur or location to start moving in that direction a the crow flies.

Additionally the player can choose to drag the hunter icon and plot a set path if they wish to avoid forests, open plains or other specific areas on the map.

[edit] Bonus stages

There are three additional 'bonus stages' in the game, which reward players with additional items if they are completed:

  • Egg Robbers Players must stop Oviraptors from stealing Dinosaur eggs.
  • Sniper on the Spire Players must sniper as many dinosaurs as possible using the touch screen's zoom function.
  • Battalion on the Bridge Players must break down a bridge allowing Velociraptors to attack by shooting out the Bridge's ropes.

[edit] Dinosaurs featured

[edit] External links